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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/Windows64/Windows64_App.cpp
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.Client/Windows64/Windows64_App.cpp')
-rw-r--r--Minecraft.Client/Windows64/Windows64_App.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Windows64/Windows64_App.cpp b/Minecraft.Client/Windows64/Windows64_App.cpp
index bba33cad..d5564804 100644
--- a/Minecraft.Client/Windows64/Windows64_App.cpp
+++ b/Minecraft.Client/Windows64/Windows64_App.cpp
@@ -76,7 +76,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
StorageManager.SetSaveTitle(wWorldName.c_str());
bool isFlat = false;
- __int64 seedValue = 0; // BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements
+ int64_t seedValue = 0; // BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements
NetworkGameInitData *param = new NetworkGameInitData();
param->seed = seedValue;