From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/Windows64/Windows64_App.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Minecraft.Client/Windows64/Windows64_App.cpp') diff --git a/Minecraft.Client/Windows64/Windows64_App.cpp b/Minecraft.Client/Windows64/Windows64_App.cpp index bba33cad..d5564804 100644 --- a/Minecraft.Client/Windows64/Windows64_App.cpp +++ b/Minecraft.Client/Windows64/Windows64_App.cpp @@ -76,7 +76,7 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart() StorageManager.SetSaveTitle(wWorldName.c_str()); bool isFlat = false; - __int64 seedValue = 0; // BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements + int64_t seedValue = 0; // BiomeSource::findSeed(isFlat?LevelType::lvl_flat:LevelType::lvl_normal); // 4J - was (new Random())->nextLong() - now trying to actually find a seed to suit our requirements NetworkGameInitData *param = new NetworkGameInitData(); param->seed = seedValue; -- cgit v1.2.3