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authorlspepinho <162769565+lspepinho@users.noreply.github.com>2026-03-02 20:30:22 -0300
committerGitHub <noreply@github.com>2026-03-03 06:30:22 +0700
commit8b28c20d7adc3824f96fbcc34ad65d778a97a05b (patch)
treee61705a557e4e064d707ec542c53dbdac1acbe09 /Minecraft.Client/Windows64/Windows64_App.cpp
parent15129932da9442c2815974c519258345b22d5588 (diff)
Fixes for PR #96 (#170)
* Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman <ssimulpong@outlook.com>
Diffstat (limited to 'Minecraft.Client/Windows64/Windows64_App.cpp')
-rw-r--r--Minecraft.Client/Windows64/Windows64_App.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/Minecraft.Client/Windows64/Windows64_App.cpp b/Minecraft.Client/Windows64/Windows64_App.cpp
index bba33cad..dbc1bfc5 100644
--- a/Minecraft.Client/Windows64/Windows64_App.cpp
+++ b/Minecraft.Client/Windows64/Windows64_App.cpp
@@ -57,7 +57,8 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart()
Minecraft *pMinecraft=Minecraft::GetInstance();
app.ReleaseSaveThumbnail();
ProfileManager.SetLockedProfile(0);
- pMinecraft->user->name = L"Windows";
+ extern wchar_t g_Win64UsernameW[17];
+ pMinecraft->user->name = g_Win64UsernameW;
app.ApplyGameSettingsChanged(0);
////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit