From 8b28c20d7adc3824f96fbcc34ad65d778a97a05b Mon Sep 17 00:00:00 2001 From: lspepinho <162769565+lspepinho@users.noreply.github.com> Date: Mon, 2 Mar 2026 20:30:22 -0300 Subject: Fixes for PR #96 (#170) * Implement basic multiplayer functionality * Update README.md --------- Co-authored-by: Slenderman --- Minecraft.Client/Windows64/Windows64_App.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Minecraft.Client/Windows64/Windows64_App.cpp') diff --git a/Minecraft.Client/Windows64/Windows64_App.cpp b/Minecraft.Client/Windows64/Windows64_App.cpp index bba33cad..dbc1bfc5 100644 --- a/Minecraft.Client/Windows64/Windows64_App.cpp +++ b/Minecraft.Client/Windows64/Windows64_App.cpp @@ -57,7 +57,8 @@ void CConsoleMinecraftApp::TemporaryCreateGameStart() Minecraft *pMinecraft=Minecraft::GetInstance(); app.ReleaseSaveThumbnail(); ProfileManager.SetLockedProfile(0); - pMinecraft->user->name = L"Windows"; + extern wchar_t g_Win64UsernameW[17]; + pMinecraft->user->name = g_Win64UsernameW; app.ApplyGameSettingsChanged(0); ////////////////////////////////////////////////////////////////////////////////////////////// From CScene_MultiGameJoinLoad::OnInit -- cgit v1.2.3