diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/WaterDropParticle.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/WaterDropParticle.cpp')
| -rw-r--r-- | Minecraft.Client/WaterDropParticle.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/WaterDropParticle.cpp b/Minecraft.Client/WaterDropParticle.cpp index 065738af..90035243 100644 --- a/Minecraft.Client/WaterDropParticle.cpp +++ b/Minecraft.Client/WaterDropParticle.cpp @@ -8,7 +8,7 @@ WaterDropParticle::WaterDropParticle(Level *level, double x, double y, double z) : Particle(level, x, y, z, 0, 0, 0) { xd *= 0.3f; - yd = static_cast<float>(Math::random()) * 0.2f + 0.1f; + yd = (float) Math::random() * 0.2f + 0.1f; zd *= 0.3f; rCol = 1.0f; @@ -19,7 +19,7 @@ WaterDropParticle::WaterDropParticle(Level *level, double x, double y, double z) gravity = 0.06f; noPhysics = true; // 4J - optimisation - do we really need collision on these? its really slow... - lifetime = static_cast<int>(8 / (Math::random() * 0.8 + 0.2)); + lifetime = (int) (8 / (Math::random() * 0.8 + 0.2)); } void WaterDropParticle::tick() |
