From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.Client/WaterDropParticle.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.Client/WaterDropParticle.cpp') diff --git a/Minecraft.Client/WaterDropParticle.cpp b/Minecraft.Client/WaterDropParticle.cpp index 065738af..90035243 100644 --- a/Minecraft.Client/WaterDropParticle.cpp +++ b/Minecraft.Client/WaterDropParticle.cpp @@ -8,7 +8,7 @@ WaterDropParticle::WaterDropParticle(Level *level, double x, double y, double z) : Particle(level, x, y, z, 0, 0, 0) { xd *= 0.3f; - yd = static_cast(Math::random()) * 0.2f + 0.1f; + yd = (float) Math::random() * 0.2f + 0.1f; zd *= 0.3f; rCol = 1.0f; @@ -19,7 +19,7 @@ WaterDropParticle::WaterDropParticle(Level *level, double x, double y, double z) gravity = 0.06f; noPhysics = true; // 4J - optimisation - do we really need collision on these? its really slow... - lifetime = static_cast(8 / (Math::random() * 0.8 + 0.2)); + lifetime = (int) (8 / (Math::random() * 0.8 + 0.2)); } void WaterDropParticle::tick() -- cgit v1.2.3