diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/TeleportCommand.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/TeleportCommand.cpp')
| -rw-r--r-- | Minecraft.Client/TeleportCommand.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/TeleportCommand.cpp b/Minecraft.Client/TeleportCommand.cpp index 2132cfd4..d80baca9 100644 --- a/Minecraft.Client/TeleportCommand.cpp +++ b/Minecraft.Client/TeleportCommand.cpp @@ -14,20 +14,20 @@ EGameCommand TeleportCommand::getId() return eGameCommand_Teleport; } -void TeleportCommand::execute(shared_ptr<CommandSender> source, byteArray commandData) +void TeleportCommand::execute(std::shared_ptr<CommandSender> source, byteArray commandData) { ByteArrayInputStream bais(commandData); DataInputStream dis(&bais); PlayerUID subjectID = dis.readPlayerUID(); PlayerUID destinationID = dis.readPlayerUID(); - + bais.reset(); PlayerList *players = MinecraftServer::getInstance()->getPlayerList(); - shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID); - shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID); + std::shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID); + std::shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID); if(subject != NULL && destination != NULL && subject->level->dimension->id == destination->level->dimension->id && subject->isAlive() ) { @@ -78,7 +78,7 @@ void TeleportCommand::execute(shared_ptr<CommandSender> source, byteArray comman //} } -shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, PlayerUID destination) +std::shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, PlayerUID destination) { ByteArrayOutputStream baos; DataOutputStream dos(&baos); @@ -86,5 +86,5 @@ shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, dos.writePlayerUID(subject); dos.writePlayerUID(destination); - return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Teleport, baos.toByteArray() )); + return std::shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Teleport, baos.toByteArray() )); }
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