From 7074f35e4ba831e358117842b99ee35b87f85ae5 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:58:20 +0700 Subject: shared_ptr -> std::shared_ptr This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today. --- Minecraft.Client/TeleportCommand.cpp | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) (limited to 'Minecraft.Client/TeleportCommand.cpp') diff --git a/Minecraft.Client/TeleportCommand.cpp b/Minecraft.Client/TeleportCommand.cpp index 2132cfd4..d80baca9 100644 --- a/Minecraft.Client/TeleportCommand.cpp +++ b/Minecraft.Client/TeleportCommand.cpp @@ -14,20 +14,20 @@ EGameCommand TeleportCommand::getId() return eGameCommand_Teleport; } -void TeleportCommand::execute(shared_ptr source, byteArray commandData) +void TeleportCommand::execute(std::shared_ptr source, byteArray commandData) { ByteArrayInputStream bais(commandData); DataInputStream dis(&bais); PlayerUID subjectID = dis.readPlayerUID(); PlayerUID destinationID = dis.readPlayerUID(); - + bais.reset(); PlayerList *players = MinecraftServer::getInstance()->getPlayerList(); - shared_ptr subject = players->getPlayer(subjectID); - shared_ptr destination = players->getPlayer(destinationID); + std::shared_ptr subject = players->getPlayer(subjectID); + std::shared_ptr destination = players->getPlayer(destinationID); if(subject != NULL && destination != NULL && subject->level->dimension->id == destination->level->dimension->id && subject->isAlive() ) { @@ -78,7 +78,7 @@ void TeleportCommand::execute(shared_ptr source, byteArray comman //} } -shared_ptr TeleportCommand::preparePacket(PlayerUID subject, PlayerUID destination) +std::shared_ptr TeleportCommand::preparePacket(PlayerUID subject, PlayerUID destination) { ByteArrayOutputStream baos; DataOutputStream dos(&baos); @@ -86,5 +86,5 @@ shared_ptr TeleportCommand::preparePacket(PlayerUID subject, dos.writePlayerUID(subject); dos.writePlayerUID(destination); - return shared_ptr( new GameCommandPacket(eGameCommand_Teleport, baos.toByteArray() )); + return std::shared_ptr( new GameCommandPacket(eGameCommand_Teleport, baos.toByteArray() )); } \ No newline at end of file -- cgit v1.2.3