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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/ServerConnection.h
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/ServerConnection.h')
-rw-r--r--Minecraft.Client/ServerConnection.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/ServerConnection.h b/Minecraft.Client/ServerConnection.h
index 56c5d39e..e4105675 100644
--- a/Minecraft.Client/ServerConnection.h
+++ b/Minecraft.Client/ServerConnection.h
@@ -20,8 +20,8 @@ private:
int connectionCounter;
private:
CRITICAL_SECTION pending_cs; // 4J added
- vector< shared_ptr<PendingConnection> > pending;
- vector< shared_ptr<PlayerConnection> > players;
+ vector< std::shared_ptr<PendingConnection> > pending;
+ vector< std::shared_ptr<PlayerConnection> > players;
// 4J - When the server requests a texture, it should add it to here while we are waiting for it
vector<wstring> m_pendingTextureRequests;
@@ -34,9 +34,9 @@ public:
void NewIncomingSocket(Socket *socket); // 4J - added
void removeSpamProtection(Socket *socket) { }// 4J Stu - Not implemented as not required
- void addPlayerConnection(shared_ptr<PlayerConnection> uc);
+ void addPlayerConnection(std::shared_ptr<PlayerConnection> uc);
private:
- void handleConnection(shared_ptr<PendingConnection> uc);
+ void handleConnection(std::shared_ptr<PendingConnection> uc);
public:
void stop();
void tick();
@@ -45,5 +45,5 @@ public:
bool addPendingTextureRequest(const wstring &textureName);
void handleTextureReceived(const wstring &textureName);
void handleTextureAndGeometryReceived(const wstring &textureName);
- void handleServerSettingsChanged(shared_ptr<ServerSettingsChangedPacket> packet);
+ void handleServerSettingsChanged(std::shared_ptr<ServerSettingsChangedPacket> packet);
};