diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/ResourceLocation.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/ResourceLocation.h')
| -rw-r--r-- | Minecraft.Client/ResourceLocation.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/Minecraft.Client/ResourceLocation.h b/Minecraft.Client/ResourceLocation.h new file mode 100644 index 00000000..f53c46c8 --- /dev/null +++ b/Minecraft.Client/ResourceLocation.h @@ -0,0 +1,71 @@ +#pragma once +#include "Textures.h" + +typedef arrayWithLength<_TEXTURE_NAME> textureNameArray; +class ResourceLocation +{ +private: + textureNameArray m_texture; + wstring m_path; + bool m_preloaded; + +public: + ResourceLocation() + { + m_preloaded = false; + m_path = L""; + } + + ResourceLocation(_TEXTURE_NAME texture) + { + m_texture = textureNameArray(1); + m_texture[0] = texture; + m_preloaded = true; + } + + ResourceLocation(wstring path) + { + m_path = path; + m_preloaded = false; + } + + ResourceLocation(intArray textures) + { + m_texture = textureNameArray(textures.length); + for(unsigned int i = 0; i < textures.length; ++i) + { + m_texture[i] = (_TEXTURE_NAME)textures[i]; + } + m_preloaded = true; + } + + ~ResourceLocation() + { + delete m_texture.data; + } + + _TEXTURE_NAME getTexture() + { + return m_texture[0]; + } + + _TEXTURE_NAME getTexture(int idx) + { + return m_texture[idx]; + } + + int getTextureCount() + { + return m_texture.length; + } + + wstring getPath() + { + return m_path; + } + + bool isPreloaded() + { + return m_preloaded; + } +};
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