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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/ResourceLocation.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/ResourceLocation.h')
-rw-r--r--Minecraft.Client/ResourceLocation.h71
1 files changed, 71 insertions, 0 deletions
diff --git a/Minecraft.Client/ResourceLocation.h b/Minecraft.Client/ResourceLocation.h
new file mode 100644
index 00000000..f53c46c8
--- /dev/null
+++ b/Minecraft.Client/ResourceLocation.h
@@ -0,0 +1,71 @@
+#pragma once
+#include "Textures.h"
+
+typedef arrayWithLength<_TEXTURE_NAME> textureNameArray;
+class ResourceLocation
+{
+private:
+ textureNameArray m_texture;
+ wstring m_path;
+ bool m_preloaded;
+
+public:
+ ResourceLocation()
+ {
+ m_preloaded = false;
+ m_path = L"";
+ }
+
+ ResourceLocation(_TEXTURE_NAME texture)
+ {
+ m_texture = textureNameArray(1);
+ m_texture[0] = texture;
+ m_preloaded = true;
+ }
+
+ ResourceLocation(wstring path)
+ {
+ m_path = path;
+ m_preloaded = false;
+ }
+
+ ResourceLocation(intArray textures)
+ {
+ m_texture = textureNameArray(textures.length);
+ for(unsigned int i = 0; i < textures.length; ++i)
+ {
+ m_texture[i] = (_TEXTURE_NAME)textures[i];
+ }
+ m_preloaded = true;
+ }
+
+ ~ResourceLocation()
+ {
+ delete m_texture.data;
+ }
+
+ _TEXTURE_NAME getTexture()
+ {
+ return m_texture[0];
+ }
+
+ _TEXTURE_NAME getTexture(int idx)
+ {
+ return m_texture[idx];
+ }
+
+ int getTextureCount()
+ {
+ return m_texture.length;
+ }
+
+ wstring getPath()
+ {
+ return m_path;
+ }
+
+ bool isPreloaded()
+ {
+ return m_preloaded;
+ }
+}; \ No newline at end of file