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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Polygon.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Polygon.cpp')
-rw-r--r--Minecraft.Client/Polygon.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Polygon.cpp b/Minecraft.Client/Polygon.cpp
index 05cf9b07..00176511 100644
--- a/Minecraft.Client/Polygon.cpp
+++ b/Minecraft.Client/Polygon.cpp
@@ -58,17 +58,17 @@ void _Polygon::render(Tesselator *t, float scale)
t->begin();
if (_flipNormal)
{
- t->normal(-static_cast<float>(n->x), -static_cast<float>(n->y), -static_cast<float>(n->z));
+ t->normal(-(float)n->x, -(float)n->y, -(float)n->z);
}
else
{
- t->normal(static_cast<float>(n->x), static_cast<float>(n->y), static_cast<float>(n->z));
+ t->normal((float)n->x, (float)n->y, (float)n->z);
}
for (int i = 0; i < 4; i++)
{
Vertex *v = vertices[i];
- t->vertexUV(static_cast<float>(v->pos->x * scale), static_cast<float>(v->pos->y * scale), static_cast<float>(v->pos->z * scale), (float)( v->u), (float)( v->v));
+ t->vertexUV((float)(v->pos->x * scale), (float)( v->pos->y * scale), (float)( v->pos->z * scale), (float)( v->u), (float)( v->v));
}
t->end();
}