diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/Polygon.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/Polygon.cpp')
| -rw-r--r-- | Minecraft.Client/Polygon.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/Polygon.cpp b/Minecraft.Client/Polygon.cpp index 05cf9b07..00176511 100644 --- a/Minecraft.Client/Polygon.cpp +++ b/Minecraft.Client/Polygon.cpp @@ -58,17 +58,17 @@ void _Polygon::render(Tesselator *t, float scale) t->begin(); if (_flipNormal) { - t->normal(-static_cast<float>(n->x), -static_cast<float>(n->y), -static_cast<float>(n->z)); + t->normal(-(float)n->x, -(float)n->y, -(float)n->z); } else { - t->normal(static_cast<float>(n->x), static_cast<float>(n->y), static_cast<float>(n->z)); + t->normal((float)n->x, (float)n->y, (float)n->z); } for (int i = 0; i < 4; i++) { Vertex *v = vertices[i]; - t->vertexUV(static_cast<float>(v->pos->x * scale), static_cast<float>(v->pos->y * scale), static_cast<float>(v->pos->z * scale), (float)( v->u), (float)( v->v)); + t->vertexUV((float)(v->pos->x * scale), (float)( v->pos->y * scale), (float)( v->pos->z * scale), (float)( v->u), (float)( v->v)); } t->end(); } |
