From 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a Mon Sep 17 00:00:00 2001 From: Loki Rautio Date: Sat, 7 Mar 2026 21:12:22 -0600 Subject: Revert "Project modernization (#630)" This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817. --- Minecraft.Client/Polygon.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.Client/Polygon.cpp') diff --git a/Minecraft.Client/Polygon.cpp b/Minecraft.Client/Polygon.cpp index 05cf9b07..00176511 100644 --- a/Minecraft.Client/Polygon.cpp +++ b/Minecraft.Client/Polygon.cpp @@ -58,17 +58,17 @@ void _Polygon::render(Tesselator *t, float scale) t->begin(); if (_flipNormal) { - t->normal(-static_cast(n->x), -static_cast(n->y), -static_cast(n->z)); + t->normal(-(float)n->x, -(float)n->y, -(float)n->z); } else { - t->normal(static_cast(n->x), static_cast(n->y), static_cast(n->z)); + t->normal((float)n->x, (float)n->y, (float)n->z); } for (int i = 0; i < 4; i++) { Vertex *v = vertices[i]; - t->vertexUV(static_cast(v->pos->x * scale), static_cast(v->pos->y * scale), static_cast(v->pos->z * scale), (float)( v->u), (float)( v->v)); + t->vertexUV((float)(v->pos->x * scale), (float)( v->pos->y * scale), (float)( v->pos->z * scale), (float)( v->u), (float)( v->v)); } t->end(); } -- cgit v1.2.3