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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-25 00:25:18 -0400
committerGitHub <noreply@github.com>2026-03-24 23:25:18 -0500
commita24318eedc44af2f5967c4727b7ebf578b8e233a (patch)
tree90edf89155728ed68f2192109b7b542ef526f26e /Minecraft.Client/PlayerList.cpp
parent993052409a2ff6c997aea77f8f8fe143d08f5993 (diff)
Memory leak fix: Make chunks unload properly (#1406)main
* Fix chunk unload and cleanup logic, fixes #1347 * Applying formatting to code I edited 😝
Diffstat (limited to 'Minecraft.Client/PlayerList.cpp')
-rw-r--r--Minecraft.Client/PlayerList.cpp11
1 files changed, 10 insertions, 1 deletions
diff --git a/Minecraft.Client/PlayerList.cpp b/Minecraft.Client/PlayerList.cpp
index ba82ec6a..331539cb 100644
--- a/Minecraft.Client/PlayerList.cpp
+++ b/Minecraft.Client/PlayerList.cpp
@@ -1690,7 +1690,16 @@ bool PlayerList::isXuidBanned(PlayerUID xuid)
}
// AP added for Vita so the range can be increased once the level starts
-void PlayerList::setViewDistance(int newViewDistance)
+void PlayerList::setViewDistance(const int newViewDistance)
{
viewDistance = newViewDistance;
+
+ for (size_t i = 0; i < server->levels.length; i++)
+ {
+ ServerLevel* level = server->levels[i];
+ if (level != nullptr)
+ {
+ level->getChunkMap()->setRadius(newViewDistance);
+ }
+ }
}