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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/Particle.cpp
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/Particle.cpp')
-rw-r--r--Minecraft.Client/Particle.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Particle.cpp b/Minecraft.Client/Particle.cpp
index 90ef93bc..30f14878 100644
--- a/Minecraft.Client/Particle.cpp
+++ b/Minecraft.Client/Particle.cpp
@@ -61,7 +61,7 @@ Particle::Particle(Level *level, double x, double y, double z, double xa, double
yd = yd / dd * speed * 0.4f + 0.1f;
zd = zd / dd * speed * 0.4f;}
-shared_ptr<Particle> Particle::setPower(float power)
+std::shared_ptr<Particle> Particle::setPower(float power)
{
xd *= power;
yd = (yd - 0.1f) * power + 0.1f;
@@ -69,7 +69,7 @@ shared_ptr<Particle> Particle::setPower(float power)
return dynamic_pointer_cast<Particle>( shared_from_this() );
}
-shared_ptr<Particle> Particle::scale(float scale)
+std::shared_ptr<Particle> Particle::scale(float scale)
{
setSize(0.2f * scale, 0.2f * scale);
size *= scale;
@@ -168,9 +168,9 @@ void Particle::render(Tesselator *t, float a, float xa, float ya, float za, floa
#ifdef __PSVITA__
// AP - this will set up the 4 vertices in half the time.
t->tileParticleQuad((float)(x - xa * r - xa2 * r), (float)( y - ya * r), (float)( z - za * r - za2 * r), (float)( u1), (float)( v1),
- (float)(x - xa * r + xa2 * r), (float)( y + ya * r), (float)( z - za * r + za2 * r), (float)( u1), (float)( v0),
- (float)(x + xa * r + xa2 * r), (float)( y + ya * r), (float)( z + za * r + za2 * r), (float)( u0), (float)( v0),
- (float)(x + xa * r - xa2 * r), (float)( y - ya * r), (float)( z + za * r - za2 * r), (float)( u0), (float)( v1),
+ (float)(x - xa * r + xa2 * r), (float)( y + ya * r), (float)( z - za * r + za2 * r), (float)( u1), (float)( v0),
+ (float)(x + xa * r + xa2 * r), (float)( y + ya * r), (float)( z + za * r + za2 * r), (float)( u0), (float)( v0),
+ (float)(x + xa * r - xa2 * r), (float)( y - ya * r), (float)( z + za * r - za2 * r), (float)( u0), (float)( v1),
rCol * br, gCol * br, bCol * br, alpha);
#else
t->color(rCol * br, gCol * br, bCol * br, alpha);