diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/Particle.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/Particle.cpp')
| -rw-r--r-- | Minecraft.Client/Particle.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/Particle.cpp b/Minecraft.Client/Particle.cpp index 90ef93bc..30f14878 100644 --- a/Minecraft.Client/Particle.cpp +++ b/Minecraft.Client/Particle.cpp @@ -61,7 +61,7 @@ Particle::Particle(Level *level, double x, double y, double z, double xa, double yd = yd / dd * speed * 0.4f + 0.1f; zd = zd / dd * speed * 0.4f;} -shared_ptr<Particle> Particle::setPower(float power) +std::shared_ptr<Particle> Particle::setPower(float power) { xd *= power; yd = (yd - 0.1f) * power + 0.1f; @@ -69,7 +69,7 @@ shared_ptr<Particle> Particle::setPower(float power) return dynamic_pointer_cast<Particle>( shared_from_this() ); } -shared_ptr<Particle> Particle::scale(float scale) +std::shared_ptr<Particle> Particle::scale(float scale) { setSize(0.2f * scale, 0.2f * scale); size *= scale; @@ -168,9 +168,9 @@ void Particle::render(Tesselator *t, float a, float xa, float ya, float za, floa #ifdef __PSVITA__ // AP - this will set up the 4 vertices in half the time. t->tileParticleQuad((float)(x - xa * r - xa2 * r), (float)( y - ya * r), (float)( z - za * r - za2 * r), (float)( u1), (float)( v1), - (float)(x - xa * r + xa2 * r), (float)( y + ya * r), (float)( z - za * r + za2 * r), (float)( u1), (float)( v0), - (float)(x + xa * r + xa2 * r), (float)( y + ya * r), (float)( z + za * r + za2 * r), (float)( u0), (float)( v0), - (float)(x + xa * r - xa2 * r), (float)( y - ya * r), (float)( z + za * r - za2 * r), (float)( u0), (float)( v1), + (float)(x - xa * r + xa2 * r), (float)( y + ya * r), (float)( z - za * r + za2 * r), (float)( u1), (float)( v0), + (float)(x + xa * r + xa2 * r), (float)( y + ya * r), (float)( z + za * r + za2 * r), (float)( u0), (float)( v0), + (float)(x + xa * r - xa2 * r), (float)( y - ya * r), (float)( z + za * r - za2 * r), (float)( u0), (float)( v1), rCol * br, gCol * br, bCol * br, alpha); #else t->color(rCol * br, gCol * br, bCol * br, alpha); |
