From 7074f35e4ba831e358117842b99ee35b87f85ae5 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:58:20 +0700 Subject: shared_ptr -> std::shared_ptr This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today. --- Minecraft.Client/Particle.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Minecraft.Client/Particle.cpp') diff --git a/Minecraft.Client/Particle.cpp b/Minecraft.Client/Particle.cpp index 90ef93bc..30f14878 100644 --- a/Minecraft.Client/Particle.cpp +++ b/Minecraft.Client/Particle.cpp @@ -61,7 +61,7 @@ Particle::Particle(Level *level, double x, double y, double z, double xa, double yd = yd / dd * speed * 0.4f + 0.1f; zd = zd / dd * speed * 0.4f;} -shared_ptr Particle::setPower(float power) +std::shared_ptr Particle::setPower(float power) { xd *= power; yd = (yd - 0.1f) * power + 0.1f; @@ -69,7 +69,7 @@ shared_ptr Particle::setPower(float power) return dynamic_pointer_cast( shared_from_this() ); } -shared_ptr Particle::scale(float scale) +std::shared_ptr Particle::scale(float scale) { setSize(0.2f * scale, 0.2f * scale); size *= scale; @@ -168,9 +168,9 @@ void Particle::render(Tesselator *t, float a, float xa, float ya, float za, floa #ifdef __PSVITA__ // AP - this will set up the 4 vertices in half the time. t->tileParticleQuad((float)(x - xa * r - xa2 * r), (float)( y - ya * r), (float)( z - za * r - za2 * r), (float)( u1), (float)( v1), - (float)(x - xa * r + xa2 * r), (float)( y + ya * r), (float)( z - za * r + za2 * r), (float)( u1), (float)( v0), - (float)(x + xa * r + xa2 * r), (float)( y + ya * r), (float)( z + za * r + za2 * r), (float)( u0), (float)( v0), - (float)(x + xa * r - xa2 * r), (float)( y - ya * r), (float)( z + za * r - za2 * r), (float)( u0), (float)( v1), + (float)(x - xa * r + xa2 * r), (float)( y + ya * r), (float)( z - za * r + za2 * r), (float)( u1), (float)( v0), + (float)(x + xa * r + xa2 * r), (float)( y + ya * r), (float)( z + za * r + za2 * r), (float)( u0), (float)( v0), + (float)(x + xa * r - xa2 * r), (float)( y - ya * r), (float)( z + za * r - za2 * r), (float)( u0), (float)( v1), rCol * br, gCol * br, bCol * br, alpha); #else t->color(rCol * br, gCol * br, bCol * br, alpha); -- cgit v1.2.3