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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h')
-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h56
1 files changed, 56 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h
new file mode 100644
index 00000000..f4ba6ccf
--- /dev/null
+++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h
@@ -0,0 +1,56 @@
+#pragma once
+
+#include <stdint.h>
+
+class Icon_SPU
+{
+
+ int16_t x0;
+ int16_t y0;
+ int16_t x1;
+ int16_t y1;
+
+public:
+
+// static const int TYPE_TERRAIN = 0;
+// static const int TYPE_ITEM = 1;
+//
+ static const float UVAdjust = (1.0f/16.0f)/256.0f;
+
+// int getX() const { return x; }
+// int getY() const { return y; }
+// int getWidth() const { return (w<0) ? -w : w; } // can be negative, to support flipped icons (only doors for now).
+// int getHeight() const { return h; }
+
+ void set(int16_t _x, int16_t _y, int16_t _w, int16_t _h, int texWidth, int texHeight)
+ {
+ x0 = (int16_t)(4096 * (float(_x) / texWidth));
+ y0 = (int16_t)(4096 * (float(_y) / texHeight));
+ x1 = x0 + (int16_t)(4096 * (float(_w) / texWidth));
+ y1 = y0 + (int16_t)(4096 * (float(_h) / texHeight));
+ }
+
+ void flipHorizontal() { int16_t temp = x0; x0 = x1; x1 = temp; }
+ void flipVertical() { int16_t temp = y0; y0 = y1; y1 = temp; }
+
+ float getU0() const { return (float(x0) / 4096) + UVAdjust; }//sc_texWidth) + getUAdjust(); }
+ float getU1() const { return (float(x1) / 4096.0f) - UVAdjust; } //sc_texWidth) - getUAdjust(); }
+ float getU(double offset) const
+ {
+ float diff = getU1() - getU0();
+ return getU0() + (diff * ((float) offset / 16));//SharedConstants::WORLD_RESOLUTION));
+ }
+
+ float getV0() const { return (float(y0) / 4096.0f) + UVAdjust; } //sc_texHeight) + getVAdjust(); }
+ float getV1() const { return (float(y1) / 4096.0f) - UVAdjust; } //sc_texHeight) - getVAdjust(); }
+ float getV(double offset) const
+ {
+ float diff = getV1() - getV0();
+ return getV0() + (diff * ((float) offset / 16)); //SharedConstants::WORLD_RESOLUTION));
+ }
+
+// virtual wstring getName() const = 0;
+// virtual int getSourceWidth() const = 0;
+// virtual int getSourceHeight() const = 0;
+};
+