From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- .../PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h | 56 ++++++++++++++++++++++ 1 file changed, 56 insertions(+) create mode 100644 Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h') diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h new file mode 100644 index 00000000..f4ba6ccf --- /dev/null +++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/Icon_SPU.h @@ -0,0 +1,56 @@ +#pragma once + +#include + +class Icon_SPU +{ + + int16_t x0; + int16_t y0; + int16_t x1; + int16_t y1; + +public: + +// static const int TYPE_TERRAIN = 0; +// static const int TYPE_ITEM = 1; +// + static const float UVAdjust = (1.0f/16.0f)/256.0f; + +// int getX() const { return x; } +// int getY() const { return y; } +// int getWidth() const { return (w<0) ? -w : w; } // can be negative, to support flipped icons (only doors for now). +// int getHeight() const { return h; } + + void set(int16_t _x, int16_t _y, int16_t _w, int16_t _h, int texWidth, int texHeight) + { + x0 = (int16_t)(4096 * (float(_x) / texWidth)); + y0 = (int16_t)(4096 * (float(_y) / texHeight)); + x1 = x0 + (int16_t)(4096 * (float(_w) / texWidth)); + y1 = y0 + (int16_t)(4096 * (float(_h) / texHeight)); + } + + void flipHorizontal() { int16_t temp = x0; x0 = x1; x1 = temp; } + void flipVertical() { int16_t temp = y0; y0 = y1; y1 = temp; } + + float getU0() const { return (float(x0) / 4096) + UVAdjust; }//sc_texWidth) + getUAdjust(); } + float getU1() const { return (float(x1) / 4096.0f) - UVAdjust; } //sc_texWidth) - getUAdjust(); } + float getU(double offset) const + { + float diff = getU1() - getU0(); + return getU0() + (diff * ((float) offset / 16));//SharedConstants::WORLD_RESOLUTION)); + } + + float getV0() const { return (float(y0) / 4096.0f) + UVAdjust; } //sc_texHeight) + getVAdjust(); } + float getV1() const { return (float(y1) / 4096.0f) - UVAdjust; } //sc_texHeight) - getVAdjust(); } + float getV(double offset) const + { + float diff = getV1() - getV0(); + return getV0() + (diff * ((float) offset / 16)); //SharedConstants::WORLD_RESOLUTION)); + } + +// virtual wstring getName() const = 0; +// virtual int getSourceWidth() const = 0; +// virtual int getSourceHeight() const = 0; +}; + -- cgit v1.2.3