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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/GrassTile_SPU.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/GrassTile_SPU.cpp')
-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/GrassTile_SPU.cpp65
1 files changed, 65 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/GrassTile_SPU.cpp b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/GrassTile_SPU.cpp
new file mode 100644
index 00000000..833025ad
--- /dev/null
+++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/GrassTile_SPU.cpp
@@ -0,0 +1,65 @@
+#include "stdafx.h"
+#include "GrassTile_SPU.h"
+// #include "net.minecraft.world.level.h"
+// #include "net.minecraft.world.level.biome.h"
+// #include "net.minecraft.h"
+// #include "net.minecraft.world.h"
+
+#include "Facing_SPU.h"
+#include "ChunkRebuildData.h"
+
+
+Icon_SPU *GrassTile_SPU::getTexture(int face, int data)
+{
+ if (face == Facing::UP) return &ms_pTileData->grass_iconTop;
+ if (face == Facing::DOWN) return TileRef_SPU(dirt_Id)->getTexture(face);
+ return icon();
+}
+
+Icon_SPU *GrassTile_SPU::getTexture(ChunkRebuildData *level, int x, int y, int z, int face)
+{
+ if (face == Facing::UP) return &ms_pTileData->grass_iconTop;
+ if (face == Facing::DOWN) return TileRef_SPU(dirt_Id)->getTexture(face);
+ Material_SPU *above = level->getMaterial(x, y + 1, z);
+ if (above->getID() == Material_SPU::topSnow_Id || above->getID() == Material_SPU::snow_Id)
+ return &ms_pTileData->grass_iconSnowSide;
+ else
+ return icon();
+}
+
+
+int GrassTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z)
+{
+ return getColor( level, x, y, z, level->getData( x, y, z ) );
+}
+
+// 4J - changed interface to have data passed in, and put existing interface as wrapper above
+int GrassTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z, int data)
+{
+ //return level->getBiomeSource()->getBiome(x, z)->getGrassColor(level, x, y, z);
+
+ int totalRed = 0;
+ int totalGreen = 0;
+ int totalBlue = 0;
+
+ for (int oz = -1; oz <= 1; oz++)
+ {
+ for (int ox = -1; ox <= 1; ox++)
+ {
+ int grassColor = level->getGrassColor(x + ox, z + oz);
+ totalRed += (grassColor & 0xff0000) >> 16;
+ totalGreen += (grassColor & 0xff00) >> 8;
+ totalBlue += (grassColor & 0xff);
+ }
+ }
+
+ // return level.getBiomeSource().getBiome(x, z).getGrassColor(level, x, y, z);
+ return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF));
+}
+
+
+Icon_SPU *GrassTile_SPU::getSideTextureOverlay()
+{
+ return &ms_pTileData->grass_iconSideOverlay;
+}
+