From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- .../PS3/SPU_Tasks/ChunkUpdate/GrassTile_SPU.cpp | 65 ++++++++++++++++++++++ 1 file changed, 65 insertions(+) create mode 100644 Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/GrassTile_SPU.cpp (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/GrassTile_SPU.cpp') diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/GrassTile_SPU.cpp b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/GrassTile_SPU.cpp new file mode 100644 index 00000000..833025ad --- /dev/null +++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/GrassTile_SPU.cpp @@ -0,0 +1,65 @@ +#include "stdafx.h" +#include "GrassTile_SPU.h" +// #include "net.minecraft.world.level.h" +// #include "net.minecraft.world.level.biome.h" +// #include "net.minecraft.h" +// #include "net.minecraft.world.h" + +#include "Facing_SPU.h" +#include "ChunkRebuildData.h" + + +Icon_SPU *GrassTile_SPU::getTexture(int face, int data) +{ + if (face == Facing::UP) return &ms_pTileData->grass_iconTop; + if (face == Facing::DOWN) return TileRef_SPU(dirt_Id)->getTexture(face); + return icon(); +} + +Icon_SPU *GrassTile_SPU::getTexture(ChunkRebuildData *level, int x, int y, int z, int face) +{ + if (face == Facing::UP) return &ms_pTileData->grass_iconTop; + if (face == Facing::DOWN) return TileRef_SPU(dirt_Id)->getTexture(face); + Material_SPU *above = level->getMaterial(x, y + 1, z); + if (above->getID() == Material_SPU::topSnow_Id || above->getID() == Material_SPU::snow_Id) + return &ms_pTileData->grass_iconSnowSide; + else + return icon(); +} + + +int GrassTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z) +{ + return getColor( level, x, y, z, level->getData( x, y, z ) ); +} + +// 4J - changed interface to have data passed in, and put existing interface as wrapper above +int GrassTile_SPU::getColor(ChunkRebuildData *level, int x, int y, int z, int data) +{ + //return level->getBiomeSource()->getBiome(x, z)->getGrassColor(level, x, y, z); + + int totalRed = 0; + int totalGreen = 0; + int totalBlue = 0; + + for (int oz = -1; oz <= 1; oz++) + { + for (int ox = -1; ox <= 1; ox++) + { + int grassColor = level->getGrassColor(x + ox, z + oz); + totalRed += (grassColor & 0xff0000) >> 16; + totalGreen += (grassColor & 0xff00) >> 8; + totalBlue += (grassColor & 0xff); + } + } + + // return level.getBiomeSource().getBiome(x, z).getGrassColor(level, x, y, z); + return (((totalRed / 9) & 0xFF) << 16) | (((totalGreen / 9) & 0xFF) << 8) | (((totalBlue / 9) & 0xFF)); +} + + +Icon_SPU *GrassTile_SPU::getSideTextureOverlay() +{ + return &ms_pTileData->grass_iconSideOverlay; +} + -- cgit v1.2.3