aboutsummaryrefslogtreecommitdiff
path: root/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h
diff options
context:
space:
mode:
authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h')
-rw-r--r--Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h32
1 files changed, 32 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h
new file mode 100644
index 00000000..6e86d1f0
--- /dev/null
+++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/FenceGateTile_SPU.h
@@ -0,0 +1,32 @@
+#pragma once
+#include "Tile_SPU.h"
+
+class FenceGateTile_SPU : public Tile_SPU
+{
+private:
+ static const int DIRECTION_MASK = 3;
+ static const int OPEN_BIT = 4;
+
+public:
+ FenceGateTile_SPU(int id) : Tile_SPU(id) {}
+ Icon_SPU *getTexture(int face, int data) { return TileRef_SPU(wood_Id)->getTexture(face); }
+ static int getDirection(int data) { return (data & DIRECTION_MASK); }
+
+ virtual void updateShape(ChunkRebuildData *level, int x, int y, int z, int forceData = -1, TileEntity* forceEntity = NULL) // 4J added forceData, forceEntity param // Brought forward from 1.2.3
+ {
+ int data = getDirection(level->getData(x, y, z));
+ if (data == Direction::NORTH || data == Direction::SOUTH)
+ {
+ setShape(0, 0, 6.0f / 16.0f, 1, 1.0f, 10.0f / 16.0f);
+ }
+ else
+ {
+ setShape(6.0f / 16.0f, 0, 0, 10.0f / 16.0f, 1.0f, 1);
+ }
+ }
+ virtual bool blocksLight() { return false; }
+ virtual bool isSolidRender(bool isServerLevel = false) { return false; }
+ virtual int getRenderShape() { return Tile_SPU::SHAPE_FENCE_GATE; }
+ virtual bool shouldRenderFace(LevelSource *level, int x, int y, int z, int face){ return true; }
+ static bool isOpen(int data) { return (data & OPEN_BIT) != 0; }
+};