diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/AnvilTile_SPU.h | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/AnvilTile_SPU.h')
| -rw-r--r-- | Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/AnvilTile_SPU.h | 50 |
1 files changed, 50 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/AnvilTile_SPU.h b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/AnvilTile_SPU.h new file mode 100644 index 00000000..6b3afe69 --- /dev/null +++ b/Minecraft.Client/PS3/SPU_Tasks/ChunkUpdate/AnvilTile_SPU.h @@ -0,0 +1,50 @@ +#pragma once + +#include "Tile_SPU.h" + +class FallingTile; + +class AnvilTile_SPU : public Tile_SPU +{ +public: + static const int PART_BASE = 0; + static const int PART_JOINT = 1; + static const int PART_COLUMN = 2; + static const int PART_TOP = 3; + + static const int ANVIL_NAMES_LENGTH = 3; + + +// public: + //int part; + + AnvilTile_SPU(int id) : Tile_SPU(id) {} + +public: + bool isCubeShaped() { return false; } + bool isSolidRender(bool isServerLevel = false) { return false; } + Icon_SPU *getTexture(int face, int data) + { + if (ms_pTileData->anvilPart == PART_TOP && face == Facing::UP) + { + int damage = (data >> 2) % ANVIL_NAMES_LENGTH; + return &ms_pTileData->anvil_icons[damage]; + } + return icon(); + } + int getRenderShape() { return Tile_SPU::SHAPE_ANVIL; } + void updateShape(ChunkRebuildData *level, int x, int y, int z) + { + int dir = level->getData(x, y, z) & 3; + if (dir == Direction::EAST || dir == Direction::WEST) + { + setShape(0, 0, 2 / 16.0f, 1, 1, 1 - 2 / 16.0f); + } + else + { + setShape(2 / 16.0f, 0, 0, 1 - 2 / 16.0f, 1, 1); + } + } + + bool shouldRenderFace(ChunkRebuildData *level, int x, int y, int z, int face) { return true; } +};
\ No newline at end of file |
