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| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Hook/HookSample.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Hook/HookSample.cpp')
| -rw-r--r-- | Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Hook/HookSample.cpp | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Hook/HookSample.cpp b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Hook/HookSample.cpp new file mode 100644 index 00000000..07ad4e20 --- /dev/null +++ b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Hook/HookSample.cpp @@ -0,0 +1,30 @@ +// ================================================================================================================================= +// This sample demonstrates how to use the auto-hooking functionality of HeapInspector. On PlayStation 3, this uses link-time +// malloc/realloc/free overloading. On PC it uses the mhook API, which will hook into the very low-level HeapAlloc, HeapRealloc +// and HeapFree functions. This will cause any allocations in your application to be caught. +// +// NOTE: the platform specific hooking calls can be found in the Main<platform>.cpp. +// ================================================================================================================================= + +#include <stdlib.h> + +void Wait(int a_MilliSeconds); + +void RunHeapInspectorServer() +{ + while (1) + { + void* mem1; + void* memB; + + mem1 = malloc(16); + memB = malloc(1024); + + Wait(100); + + free(mem1); + free(memB); + + Wait(100); + } +} |
