From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- .../HeapInspector/Samples/Hook/HookSample.cpp | 30 ++++++++++++++++++++++ 1 file changed, 30 insertions(+) create mode 100644 Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Hook/HookSample.cpp (limited to 'Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Hook/HookSample.cpp') diff --git a/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Hook/HookSample.cpp b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Hook/HookSample.cpp new file mode 100644 index 00000000..07ad4e20 --- /dev/null +++ b/Minecraft.Client/PS3/PS3Extras/HeapInspector/Samples/Hook/HookSample.cpp @@ -0,0 +1,30 @@ +// ================================================================================================================================= +// This sample demonstrates how to use the auto-hooking functionality of HeapInspector. On PlayStation 3, this uses link-time +// malloc/realloc/free overloading. On PC it uses the mhook API, which will hook into the very low-level HeapAlloc, HeapRealloc +// and HeapFree functions. This will cause any allocations in your application to be caught. +// +// NOTE: the platform specific hooking calls can be found in the Main.cpp. +// ================================================================================================================================= + +#include + +void Wait(int a_MilliSeconds); + +void RunHeapInspectorServer() +{ + while (1) + { + void* mem1; + void* memB; + + mem1 = malloc(16); + memB = malloc(1024); + + Wait(100); + + free(mem1); + free(memB); + + Wait(100); + } +} -- cgit v1.2.3