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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Orbis/Orbis_Minecraft.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Orbis/Orbis_Minecraft.cpp')
-rw-r--r--Minecraft.Client/Orbis/Orbis_Minecraft.cpp1698
1 files changed, 1698 insertions, 0 deletions
diff --git a/Minecraft.Client/Orbis/Orbis_Minecraft.cpp b/Minecraft.Client/Orbis/Orbis_Minecraft.cpp
new file mode 100644
index 00000000..947b9df8
--- /dev/null
+++ b/Minecraft.Client/Orbis/Orbis_Minecraft.cpp
@@ -0,0 +1,1698 @@
+// Minecraft.cpp : Defines the entry point for the application.
+//
+
+#include "stdafx.h"
+
+#include <assert.h>
+#include <system_service.h>
+#include <codecvt>
+#include "GameConfig\Minecraft.spa.h"
+#include "..\MinecraftServer.h"
+#include "..\LocalPlayer.h"
+#include "..\..\Minecraft.World\ItemInstance.h"
+#include "..\..\Minecraft.World\MapItem.h"
+#include "..\..\Minecraft.World\Recipes.h"
+#include "..\..\Minecraft.World\Recipy.h"
+#include "..\..\Minecraft.World\Language.h"
+#include "..\..\Minecraft.World\StringHelpers.h"
+#include "..\..\Minecraft.World\AABB.h"
+#include "..\..\Minecraft.World\Vec3.h"
+#include "..\..\Minecraft.World\Level.h"
+#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h"
+
+#include "..\ClientConnection.h"
+#include "..\User.h"
+#include "..\..\Minecraft.World\Socket.h"
+#include "..\..\Minecraft.World\ThreadName.h"
+#include "..\..\Minecraft.Client\StatsCounter.h"
+#include "..\ConnectScreen.h"
+//#include "Social\SocialManager.h"
+//#include "Leaderboards\LeaderboardManager.h"
+//#include "XUI\XUI_Scene_Container.h"
+//#include "NetworkManager.h"
+#include "..\..\Minecraft.Client\Tesselator.h"
+#include "..\..\Minecraft.Client\Options.h"
+#include "Sentient\SentientManager.h"
+#include "..\..\Minecraft.World\IntCache.h"
+#include "..\Textures.h"
+#include "..\..\Minecraft.World\compression.h"
+#include "..\..\Minecraft.World\OldChunkStorage.h"
+#include "Leaderboards\OrbisLeaderboardManager.h"
+
+#include "Network/Orbis_NPToolkit.h"
+#include "Orbis\Network\SonyVoiceChat_Orbis.h"
+
+#define THEME_NAME "584111F70AAAAAAA"
+#define THEME_FILESIZE 2797568
+
+//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device)
+//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device)
+//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device)
+#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device)
+
+//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU
+#define NUM_PROFILE_VALUES 5
+#define NUM_PROFILE_SETTINGS 4
+DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]=
+{
+#ifdef _XBOX
+ XPROFILE_OPTION_CONTROLLER_VIBRATION,
+ XPROFILE_GAMER_YAXIS_INVERSION,
+ XPROFILE_GAMER_CONTROL_SENSITIVITY,
+ XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL,
+ XPROFILE_TITLE_SPECIFIC1,
+#else
+ 0,0,0,0,0
+#endif
+};
+
+//-------------------------------------------------------------------------------------
+// Time Since fAppTime is a float, we need to keep the quadword app time
+// as a LARGE_INTEGER so that we don't lose precision after running
+// for a long time.
+//-------------------------------------------------------------------------------------
+
+// functions for storing and converting rich presence strings from wchar to utf8
+uint8_t * AddRichPresenceString(int iID);
+void FreeRichPresenceStrings();
+
+BOOL g_bWidescreen = TRUE;
+
+
+void DefineActions(void)
+{
+ // The app needs to define the actions required, and the possible mappings for these
+
+ // Split into Menu actions, and in-game actions
+
+ if(InputManager.IsCircleCrossSwapped())
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X);
+ }
+ else
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O);
+ }
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L2);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_L2);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_R2);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_R3);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN);
+
+ if(InputManager.IsCircleCrossSwapped())
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X);
+ }
+ else
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O);
+ }
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_TOUCHPAD);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_R1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_R2);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_L2);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_L3);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_R3);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN);
+
+ if(InputManager.IsCircleCrossSwapped())
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X);
+ }
+ else
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O);
+ }
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_L1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_L2);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_R2);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_L1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN);
+
+ // Vita remote play map
+ if(InputManager.IsCircleCrossSwapped())
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_A, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OK, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_B, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X);
+ }
+ else
+ {
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_A, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OK, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_B, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O);
+ }
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L2);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_X);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD);
+
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_L1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_R1);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_R2 | _PS4_JOY_BUTTON_DPAD_RIGHT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_L2 | _PS4_JOY_BUTTON_DPAD_LEFT);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3 | _PS4_JOY_BUTTON_DPAD_UP);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_R3 | _PS4_JOY_BUTTON_DPAD_DOWN);
+
+ // Touchpad mapping
+ InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD);
+ InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD);
+
+ // Partial mapping for Vita TV (applied over other mappings)
+
+ InputManager.SetGameJoypadMaps(PARTIAL_MAP_1, MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_DPAD_UP);
+}
+
+#if 0
+HRESULT InitD3D( IDirect3DDevice9 **ppDevice,
+ D3DPRESENT_PARAMETERS *pd3dPP )
+{
+ IDirect3D9 *pD3D;
+
+ pD3D = Direct3DCreate9( D3D_SDK_VERSION );
+
+ // Set up the structure used to create the D3DDevice
+ // Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing,
+ // which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this
+ // mode so don't need this functionality.
+
+ ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) );
+ XVIDEO_MODE VideoMode;
+ XGetVideoMode( &VideoMode );
+ g_bWidescreen = VideoMode.fIsWideScreen;
+ pd3dPP->BackBufferWidth = 1280;
+ pd3dPP->BackBufferHeight = 720;
+ pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8;
+ pd3dPP->BackBufferCount = 1;
+ pd3dPP->EnableAutoDepthStencil = TRUE;
+ pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8;
+ pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD;
+ pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE;
+ //pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
+ //ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled
+ // in the launcher/dashboard.
+ if(g_bWidescreen)
+ pd3dPP->Flags=0;
+ else
+ pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX;
+
+ // Create the device.
+ return pD3D->CreateDevice(
+ 0,
+ D3DDEVTYPE_HAL,
+ NULL,
+ D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES,
+ pd3dPP,
+ ppDevice );
+}
+#endif
+//#define MEMORY_TRACKING
+
+#ifdef MEMORY_TRACKING
+void ResetMem();
+void DumpMem();
+void MemPixStuff();
+#else
+void MemSect(int sect)
+{
+}
+#endif
+
+#ifndef __ORBIS__
+HINSTANCE g_hInst = NULL;
+HWND g_hWnd = NULL;
+D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL;
+D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0;
+ID3D11Device* g_pd3dDevice = NULL;
+ID3D11DeviceContext* g_pImmediateContext = NULL;
+IDXGISwapChain* g_pSwapChain = NULL;
+ID3D11RenderTargetView* g_pRenderTargetView = NULL;
+ID3D11DepthStencilView* g_pDepthStencilView = NULL;
+ID3D11Texture2D* g_pDepthStencilBuffer = NULL;
+
+//
+// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM)
+//
+// PURPOSE: Processes messages for the main window.
+//
+// WM_COMMAND - process the application menu
+// WM_PAINT - Paint the main window
+// WM_DESTROY - post a quit message and return
+//
+//
+LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
+{
+ int wmId, wmEvent;
+ PAINTSTRUCT ps;
+ HDC hdc;
+
+ switch (message)
+ {
+ case WM_COMMAND:
+ wmId = LOWORD(wParam);
+ wmEvent = HIWORD(wParam);
+ // Parse the menu selections:
+ switch (wmId)
+ {
+ case IDM_EXIT:
+ DestroyWindow(hWnd);
+ break;
+ default:
+ return DefWindowProc(hWnd, message, wParam, lParam);
+ }
+ break;
+ case WM_PAINT:
+ hdc = BeginPaint(hWnd, &ps);
+ // TODO: Add any drawing code here...
+ EndPaint(hWnd, &ps);
+ break;
+ case WM_DESTROY:
+ PostQuitMessage(0);
+ break;
+ default:
+ return DefWindowProc(hWnd, message, wParam, lParam);
+ }
+ return 0;
+}
+
+
+//
+// FUNCTION: MyRegisterClass()
+//
+// PURPOSE: Registers the window class.
+//
+ATOM MyRegisterClass(HINSTANCE hInstance)
+{
+ WNDCLASSEX wcex;
+
+ wcex.cbSize = sizeof(WNDCLASSEX);
+
+ wcex.style = CS_HREDRAW | CS_VREDRAW;
+ wcex.lpfnWndProc = WndProc;
+ wcex.cbClsExtra = 0;
+ wcex.cbWndExtra = 0;
+ wcex.hInstance = hInstance;
+ wcex.hIcon = LoadIcon(hInstance, "Minecraft");
+ wcex.hCursor = LoadCursor(NULL, IDC_ARROW);
+ wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1);
+ wcex.lpszMenuName = "Minecraft";
+ wcex.lpszClassName = "MinecraftClass";
+ wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL));
+
+ return RegisterClassEx(&wcex);
+}
+
+//
+// FUNCTION: InitInstance(HINSTANCE, int)
+//
+// PURPOSE: Saves instance handle and creates main window
+//
+// COMMENTS:
+//
+// In this function, we save the instance handle in a global variable and
+// create and display the main program window.
+//
+BOOL InitInstance(HINSTANCE hInstance, int nCmdShow)
+{
+ g_hInst = hInstance; // Store instance handle in our global variable
+
+ g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL);
+
+ if (!g_hWnd)
+ {
+ return FALSE;
+ }
+
+ ShowWindow(g_hWnd, nCmdShow);
+ UpdateWindow(g_hWnd);
+
+ return TRUE;
+}
+
+
+//--------------------------------------------------------------------------------------
+// Create Direct3D device and swap chain
+//--------------------------------------------------------------------------------------
+HRESULT InitDevice()
+{
+ HRESULT hr = S_OK;
+
+ RECT rc;
+ GetClientRect( g_hWnd, &rc );
+ UINT width = rc.right - rc.left;
+ UINT height = rc.bottom - rc.top;
+
+ UINT createDeviceFlags = 0;
+#ifdef _DEBUG
+ createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG;
+#endif
+
+ D3D_DRIVER_TYPE driverTypes[] =
+ {
+ D3D_DRIVER_TYPE_HARDWARE,
+ D3D_DRIVER_TYPE_WARP,
+ D3D_DRIVER_TYPE_REFERENCE,
+ };
+ UINT numDriverTypes = ARRAYSIZE( driverTypes );
+
+ D3D_FEATURE_LEVEL featureLevels[] =
+ {
+ D3D_FEATURE_LEVEL_11_0,
+ D3D_FEATURE_LEVEL_10_1,
+ D3D_FEATURE_LEVEL_10_0,
+ };
+ UINT numFeatureLevels = ARRAYSIZE( featureLevels );
+
+ DXGI_SWAP_CHAIN_DESC sd;
+ ZeroMemory( &sd, sizeof( sd ) );
+ sd.BufferCount = 1;
+ sd.BufferDesc.Width = width;
+ sd.BufferDesc.Height = height;
+ sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
+ sd.BufferDesc.RefreshRate.Numerator = 60;
+ sd.BufferDesc.RefreshRate.Denominator = 1;
+ sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
+ sd.OutputWindow = g_hWnd;
+ sd.SampleDesc.Count = 1;
+ sd.SampleDesc.Quality = 0;
+ sd.Windowed = TRUE;
+
+ for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
+ {
+ g_driverType = driverTypes[driverTypeIndex];
+ hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels,
+ D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext );
+ if( HRESULT_SUCCEEDED( hr ) )
+ break;
+ }
+ if( FAILED( hr ) )
+ return hr;
+
+ // Create a render target view
+ ID3D11Texture2D* pBackBuffer = NULL;
+ hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer );
+ if( FAILED( hr ) )
+ return hr;
+
+ // Create a depth stencil buffer
+ D3D11_TEXTURE2D_DESC descDepth;
+
+ descDepth.Width = width;
+ descDepth.Height = height;
+ descDepth.MipLevels = 1;
+ descDepth.ArraySize = 1;
+ descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
+ descDepth.SampleDesc.Count = 1;
+ descDepth.SampleDesc.Quality = 0;
+ descDepth.Usage = D3D11_USAGE_DEFAULT;
+ descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL;
+ descDepth.CPUAccessFlags = 0;
+ descDepth.MiscFlags = 0;
+ hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer);
+
+ D3D11_DEPTH_STENCIL_VIEW_DESC descDSView;
+ descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT;
+ descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D;
+ descDSView.Texture2D.MipSlice = 0;
+
+ hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView);
+
+ hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView );
+ pBackBuffer->Release();
+ if( FAILED( hr ) )
+ return hr;
+
+ g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, g_pDepthStencilView );
+
+ // Setup the viewport
+ D3D11_VIEWPORT vp;
+ vp.Width = (FLOAT)width;
+ vp.Height = (FLOAT)height;
+ vp.MinDepth = 0.0f;
+ vp.MaxDepth = 1.0f;
+ vp.TopLeftX = 0;
+ vp.TopLeftY = 0;
+ g_pImmediateContext->RSSetViewports( 1, &vp );
+
+ RenderManager.Initialise(g_pd3dDevice, g_pSwapChain);
+
+ return S_OK;
+}
+
+
+//--------------------------------------------------------------------------------------
+// Render the frame
+//--------------------------------------------------------------------------------------
+void Render()
+{
+ // Just clear the backbuffer
+ float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha
+
+ g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor );
+ g_pSwapChain->Present( 0, 0 );
+}
+
+
+//--------------------------------------------------------------------------------------
+// Clean up the objects we've created
+//--------------------------------------------------------------------------------------
+void CleanupDevice()
+{
+ if( g_pImmediateContext ) g_pImmediateContext->ClearState();
+
+ if( g_pRenderTargetView ) g_pRenderTargetView->Release();
+ if( g_pSwapChain ) g_pSwapChain->Release();
+ if( g_pImmediateContext ) g_pImmediateContext->Release();
+ if( g_pd3dDevice ) g_pd3dDevice->Release();
+}
+#endif
+
+
+void RegisterAwardsWithProfileManager()
+{
+ // register the awards
+ ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement);
+
+ ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel'
+ ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!'
+ ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender'
+ ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire'
+ ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery'
+ ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?'
+ ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.'
+ ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter'
+
+#ifdef _EXTENDED_ACHIEVEMENTS
+ ProfileManager.RegisterAward(eAward_overkill, ACHIEVEMENT_29, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_bookcase, ACHIEVEMENT_30, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_adventuringTime, ACHIEVEMENT_31, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_repopulation, ACHIEVEMENT_32, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_diamondsToYou, ACHIEVEMENT_33, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_eatPorkChop, ACHIEVEMENT_34, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_play100Days, ACHIEVEMENT_35, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_arrowKillCreeper, ACHIEVEMENT_36, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_theHaggler, ACHIEVEMENT_37, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_potPlanter, ACHIEVEMENT_38, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_itsASign, ACHIEVEMENT_39, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_ironBelly, ACHIEVEMENT_40, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_haveAShearfulDay, ACHIEVEMENT_41, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_rainbowCollection, ACHIEVEMENT_42, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_stayinFrosty, ACHIEVEMENT_43, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_chestfulOfCobblestone, ACHIEVEMENT_44, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_renewableEnergy, ACHIEVEMENT_45, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_musicToMyEars, ACHIEVEMENT_46, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_bodyGuard, ACHIEVEMENT_47, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_ironMan, ACHIEVEMENT_48, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_zombieDoctor, ACHIEVEMENT_49, eAwardType_Achievement);
+ ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement);
+#endif
+
+#if 0
+ ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK);
+ ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK);
+
+ ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK);
+ ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK);
+ ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK);
+
+ ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE);
+#endif
+ // Rich Presence init - number of presences, number of contexts
+ //printf("Rich presence strings are hard coded on PS3 for now, must change this!\n");
+ ProfileManager.RichPresenceInit(4,1);
+ ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_Orbis::SetRichPresence);
+ char *pchRichPresenceString;
+
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE);
+ ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE);
+ ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString);
+
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString);
+ pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING);
+ ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString);
+
+}
+
+int StartMinecraftThreadProc( void* lpParameter )
+{
+ Vec3::UseDefaultThreadStorage();
+ AABB::UseDefaultThreadStorage();
+ Tesselator::CreateNewThreadStorage(1024*1024);
+ RenderManager.InitialiseContext();
+ Minecraft::start(wstring(),wstring());
+ delete Tesselator::getInstance();
+ return 0;
+}
+
+int main(int argc, const char *argv[] )
+{
+ app.DebugPrintf("---main()\n");
+ OrbisInit();
+
+
+#if 0
+ // Main message loop
+ MSG msg = {0};
+ while( WM_QUIT != msg.message )
+ {
+ if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) )
+ {
+ TranslateMessage( &msg );
+ DispatchMessage( &msg );
+ }
+ else
+ {
+ Render();
+ }
+ }
+
+ return (int) msg.wParam;
+#endif
+
+ static bool bTrialTimerDisplayed=true;
+
+#ifdef MEMORY_TRACKING
+ ResetMem();
+ MEMORYSTATUS memStat;
+ GlobalMemoryStatus(&memStat);
+ printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
+#endif
+
+#if 0
+ // Initialize D3D
+ hr = InitD3D( &pDevice, &d3dpp );
+ g_pD3DDevice = pDevice;
+ if( FAILED(hr) )
+ {
+ app.DebugPrintf
+ ( "Failed initializing D3D.\n" );
+ return -1;
+ }
+
+ // Initialize the application, assuming sharing of the d3d interface.
+ hr = app.InitShared( pDevice, &d3dpp,
+ XuiPNGTextureLoader );
+
+ if ( FAILED(hr) )
+ {
+ app.DebugPrintf
+ ( "Failed initializing application.\n" );
+
+ return -1;
+ }
+
+#endif
+
+
+
+
+
+ char *usrdirPath= getUsrDirPath();
+
+ strcpy(usrdirPath,"/app0");
+
+ RenderManager.Initialise();
+
+ // Read the file containing the product codes
+ app.DebugPrintf("---ReadProductCodes()\n");
+ if(app.ReadProductCodes()==FALSE)
+ {
+ // can't continue
+ app.FatalLoadError();
+ }
+
+// StorageManager.SetDLCProductCode(app.GetProductCode());
+// StorageManager.SetProductUpgradeKey(app.GetUpgradeKey());
+ // ProfileManager.SetServiceID(app.GetCommerceCategory());
+
+ SceNpContentRestriction param;
+ memset(&param, 0x0, sizeof(param));
+ param.size = sizeof(param);
+
+ SceNpAgeRestriction ageRestriction[5];
+ memset(ageRestriction, 0x0, sizeof(ageRestriction));
+
+ bool bCircleCrossSwapped = false;
+ switch(app.GetProductSKU())
+ {
+ case e_sku_SCEA:
+ // ESRB EVERYONE 10+
+ param.defaultAgeRestriction = 10;
+ break;
+ case e_sku_SCEJ:
+ bCircleCrossSwapped = true;
+ // 4J Stu - Intentional fall-through
+ case e_sku_SCEE:
+ // PEGI 7+
+ param.defaultAgeRestriction = 7;
+
+
+
+ // USK 6+
+ strncpy(ageRestriction[0].countryCode.data, "de" , 2);
+ ageRestriction[0].age = 6;
+
+ // PG rating has no age, but for some reason the testers are saying it's 8
+ strncpy(ageRestriction[1].countryCode.data, "au" , 2);
+ ageRestriction[1].age = 8;
+
+ strncpy(ageRestriction[2].countryCode.data, "ru" , 2);
+ ageRestriction[2].age = 6;
+
+ strncpy(ageRestriction[3].countryCode.data, "jp" , 2);
+ ageRestriction[3].age = 0;
+
+ strncpy(ageRestriction[4].countryCode.data, "kr" , 2);
+ ageRestriction[4].age = 0;
+
+ param.ageRestrictionCount = 5;
+ param.ageRestriction = ageRestriction;
+ break;
+ }
+
+ InputManager.SetCircleCrossSwapped(bCircleCrossSwapped);
+
+ int err = sceNpSetContentRestriction(&param);
+ if (err < 0){
+ /* Error handling */
+ app.DebugPrintf("sceNpSetContentRestriction failed with error %08x\n", err);
+ }
+
+ err = sceGameLiveStreamingInitialize(SCE_GAME_LIVE_STREAMING_HEAP_SIZE);
+
+ if(err < 0)
+ {
+ app.DebugPrintf("Failed to init sceGameLiveStreamingInitialize. %08x\n", err);
+ }
+
+ err = sceGameLiveStreamingSetStandbyScreenResource("standy_screen");
+
+ if(err < 0)
+ {
+ app.DebugPrintf("Failed to set special standby screen resource. %08x\n", err);
+ }
+
+
+ app.loadMediaArchive();
+ app.loadStringTable();
+ ui.init(1920,1080);
+
+ // storage manager is needed for the trial key check
+ StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,"");
+ StorageManager.SetSaveTitleExtraFileSuffix(app.GetString(IDS_SAVE_SUBTITLE_SUFFIX));
+ StorageManager.SetDLCInfoMap(app.GetSonyDLCMap());
+ app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL
+ // 4J-PB - Kick of the check for trial or full version - requires ui to be initialised
+ app.GetCommerce()->CheckForTrialUpgradeKey();
+
+ ////////////////
+ // Initialise //
+ ////////////////
+
+#if 0
+ // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params
+ // are just copied from a sample app and may need changed for our purposes
+ // Start XAudio2
+ hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR );
+ if( FAILED( hr ) )
+ {
+ app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr );
+ app.FatalLoadError();
+ }
+
+ // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers)
+ hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL);
+ if ( FAILED( hr ) )
+ {
+ app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr );
+ app.FatalLoadError();
+ }
+
+
+#endif
+ app.InitTime();
+ NPToolkit.init();
+
+ // Set the number of possible joypad layouts that the user can switch between, and the number of actions
+ InputManager.Initialise(1,5,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU);
+
+ // Set the default joypad action mappings for Minecraft
+ DefineActions();
+ InputManager.SetJoypadMapVal(0,0);
+ InputManager.SetKeyRepeatRate(0.3f,0.2f);
+
+ // looks like the PS4 controller is a good bit more sensitive than PS3. Defaults in the lib are 10000 for deadzone and 32767 for movement range
+ InputManager.SetDeadzoneAndMovementRange(10000,20000,32767);
+
+ // Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings
+
+ SceNpCommunicationId commsId;
+ SceNpCommunicationSignature commsSig;
+
+ ProfileManager.Initialise( &commsId, //SQRNetworkManager::GetSceNpCommsId(),
+ &commsSig, //SQRNetworkManager::GetSceNpCommsSig(),
+ PROFILE_VERSION_BUILD_JUNE14,
+ NUM_PROFILE_VALUES,
+ NUM_PROFILE_SETTINGS,
+ dwProfileSettingsA,
+ app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
+ &app.uiGameDefinedDataChangedBitmask);
+
+ // register the awards
+ RegisterAwardsWithProfileManager();
+
+ // register the get string function with the profile lib, so it can be called within the lib
+
+ ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString);
+ ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE);
+
+
+
+
+ StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME));
+ StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE));
+ StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE));
+ StorageManager.SetCorruptSaveName((WCHAR *)app.GetString(IDS_CORRUPTSAVE_TITLE));
+#if (defined _FINAL_BUILD) || (defined _ART_BUILD)
+ StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix());
+#else
+ // Use debug directory to prevent debug saves being loaded/edited in package build (since debug can't edit package save games this causes various problems)
+ StorageManager.SetGameSaveFolderPrefix("DEBUG01899");
+#endif
+ StorageManager.SetMaxSaves(99);
+
+ byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage228x128.png");
+ byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png");
+ byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage228x128.png");
+
+ StorageManager.InitialiseProfileData(PROFILE_VERSION_BUILD_JUNE14,
+ NUM_PROFILE_VALUES,
+ NUM_PROFILE_SETTINGS,
+ dwProfileSettingsA,
+ app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT,
+ &app.uiGameDefinedDataChangedBitmask);
+
+ StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length);
+
+ // Set function to be called if a save game operation can't complete due to running out of storage space etc.
+ StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app);
+
+ // Temporary - set a single user for quadrant 0 for the storage manager. Will need to do more to link this aspect of the storage manager is once we have proper profile management.
+
+ SceUserServiceUserId aUserIds[4];
+ memset(aUserIds, 0, sizeof(aUserIds));
+ int ret = sceUserServiceGetInitialUser(&aUserIds[0]);
+ assert(ret == SCE_OK);
+ StorageManager.SetQuadrantUserIds(aUserIds);
+
+#if 0
+ // Set up the global title storage path
+ StorageManager.StoreTMSPathName();
+
+
+ // set a function to be called when the ethernet is disconnected, so we can back out if required
+ ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app);
+
+#endif
+ // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out
+ ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app);
+
+
+ // Set a callback for the default player options to be set - when there is no profile data for the player
+ StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app);
+ StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app);
+
+ // Set a callback to deal with old profile versions needing updated to new versions
+ StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app);
+
+ // Set a callback for when there is a read error on profile data
+ //StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app);
+
+
+ // QNet needs to be setup after profile manager, as we do not want its Notify listener to handle
+ // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the
+ // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet.
+
+ g_NetworkManager.Initialise();
+
+ // debug switch to trial version
+ ProfileManager.SetDebugFullOverride(true);
+#if 0
+
+ //ProfileManager.AddDLC(2);
+ StorageManager.SetDLCPackageRoot("DLCDrive");
+ StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app);
+ // Kinect !
+
+ if(XNuiGetHardwareStatus()!=0)
+ {
+ // If the Kinect Sensor is not physically connected, this function returns 0.
+ NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH |
+ NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD );
+ }
+
+ // Sentient !
+ hr = TelemetryManager->Init();
+
+
+#endif
+ // Initialise TLS for tesselator, for this main thread
+ Tesselator::CreateNewThreadStorage(1024*1024);
+ // Initialise TLS for AABB and Vec3 pools, for this main thread
+ AABB::CreateNewThreadStorage();
+ Vec3::CreateNewThreadStorage();
+ IntCache::CreateNewThreadStorage();
+ Compression::CreateNewThreadStorage();
+ OldChunkStorage::CreateNewThreadStorage();
+ Level::enableLightingCache();
+ Tile::CreateNewThreadStorage();
+
+ Minecraft::main();
+
+ // Minecraft::main () used to call Minecraft::Start, but this takes ~2.5 seconds, so now running this in another thread
+ // so we can do some basic renderer calls whilst it is happening. This is at attempt to stop getting TRC failure on SubmitDone taking > 5 seconds on boot
+ C4JThread *minecraftThread = new C4JThread(&StartMinecraftThreadProc, NULL, "Running minecraft start");
+ minecraftThread->Run();
+ do
+ {
+ RenderManager.StartFrame();
+ Sleep(20);
+ RenderManager.Present();
+ } while (minecraftThread->isRunning());
+ delete minecraftThread;
+
+ Minecraft *pMinecraft=Minecraft::GetInstance();
+
+ app.InitGameSettings();
+ // read the options here for controller 0
+ StorageManager.ReadFromProfile(0);
+
+ // 4J-PB - have to hide the auto splashscreen, or we never see our game
+ sceSystemServiceHideSplashScreen();
+
+
+#if 0
+ //bool bDisplayPauseMenu=false;
+
+ // set the default gamma level
+ float fVal=50.0f*327.68f;
+ RenderManager.UpdateGamma((unsigned short)fVal);
+
+ // load any skins
+ //app.AddSkinsToMemoryTextureFiles();
+#endif
+ // set the default profile values
+ for(int i=0;i<XUSER_MAX_COUNT;i++)
+ {
+ app.SetDefaultOptions(StorageManager.GetDashboardProfileSettings(i),i);
+ }
+#if 0
+
+ // set the achievement text for a trial achievement, now we have the string table loaded
+ ProfileManager.SetTrialTextStringTable(app.GetStringTable(),IDS_CONFIRM_OK, IDS_CONFIRM_CANCEL);
+ ProfileManager.SetTrialAwardText(eAwardType_Achievement,IDS_UNLOCK_TITLE,IDS_UNLOCK_ACHIEVEMENT_TEXT);
+ ProfileManager.SetTrialAwardText(eAwardType_GamerPic,IDS_UNLOCK_TITLE,IDS_UNLOCK_GAMERPIC_TEXT);
+ ProfileManager.SetTrialAwardText(eAwardType_AvatarItem,IDS_UNLOCK_TITLE,IDS_UNLOCK_AVATAR_TEXT);
+ ProfileManager.SetTrialAwardText(eAwardType_Theme,IDS_UNLOCK_TITLE,IDS_UNLOCK_THEME_TEXT);
+ ProfileManager.SetUpsellCallback(&app.UpsellReturnedCallback,&app);
+
+ // Set up a debug character press sequence
+#ifndef _FINAL_BUILD
+ app.SetDebugSequence("LRLRYYY");
+#endif
+
+ // Initialise the social networking manager.
+ CSocialManager::Instance()->Initialise();
+
+ // Update the base scene quick selects now that the minecraft class exists
+ //CXuiSceneBase::UpdateScreenSettings(0);
+#endif
+ app.InitialiseTips();
+#if 0
+
+ DWORD initData=0;
+
+
+
+#ifndef _FINAL_BUILD
+#ifndef _DEBUG
+ #pragma message(__LOC__"Need to define the _FINAL_BUILD before submission")
+#endif
+#endif
+
+ // Set the default sound levels
+ pMinecraft->options->set(Options::Option::MUSIC,1.0f);
+ pMinecraft->options->set(Options::Option::SOUND,1.0f);
+
+ app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData);
+#endif
+ //app.TemporaryCreateGameStart();
+
+ //Sleep(10000);
+#if 0
+ // Intro loop ?
+ while(app.IntroRunning())
+ {
+ ProfileManager.Tick();
+ // Tick XUI
+ app.RunFrame();
+
+ // 4J : WESTY : Added to ensure we always have clear background for intro.
+ RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255));
+ RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
+
+ // Render XUI
+ hr = app.Render();
+
+ // Present the frame.
+ RenderManager.Present();
+
+ // Update XUI Timers
+ hr = XuiTimersRun();
+ }
+#endif
+
+ // 4J-PB - Moved here because it crashed when the network init was called if left where it was before.
+ // We should track down why though...
+ app.DebugPrintf("---init sound engine()\n");
+
+ pMinecraft->soundEngine->init(NULL);
+
+ while (TRUE)
+ {
+ SonyVoiceChat_Orbis::tick();
+ RenderManager.StartFrame();
+#if 0
+ if(pMinecraft->soundEngine->isStreamingWavebankReady() &&
+ !pMinecraft->soundEngine->isPlayingStreamingGameMusic() &&
+ !pMinecraft->soundEngine->isPlayingStreamingCDMusic() )
+ {
+ // play some music in the menus
+ pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false);
+ }
+#endif
+ app.UpdateTime();
+ PIXBeginNamedEvent(0,"Input manager tick");
+ InputManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Profile manager tick");
+ ProfileManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Storage manager tick");
+ StorageManager.Tick();
+ PIXEndNamedEvent();
+ PIXBeginNamedEvent(0,"Render manager tick");
+ RenderManager.Tick();
+ PIXEndNamedEvent();
+
+ // Tick the social networking manager.
+ PIXBeginNamedEvent(0,"Social network manager tick");
+// CSocialManager::Instance()->Tick();
+ PIXEndNamedEvent();
+
+ // Tick sentient.
+ PIXBeginNamedEvent(0,"Sentient tick");
+ MemSect(37);
+// SentientManager.Tick();
+ MemSect(0);
+ PIXEndNamedEvent();
+
+ PIXBeginNamedEvent(0,"Network manager do work #1");
+ g_NetworkManager.DoWork();
+ PIXEndNamedEvent();
+
+ LeaderboardManager::Instance()->Tick();
+ // Render game graphics.
+ if(app.GetGameStarted())
+ {
+ pMinecraft->run_middle();
+ app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) );
+ }
+ else
+ {
+ MemSect(28);
+ pMinecraft->soundEngine->tick(NULL, 0.0f);
+ MemSect(0);
+ pMinecraft->textures->tick(true,false);
+ IntCache::Reset();
+ if( app.GetReallyChangingSessionType() )
+ {
+ pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game
+ }
+ }
+ pMinecraft->soundEngine->playMusicTick();
+
+ static bool bInitnet=false;
+
+ if(bInitnet)
+ {
+ g_NetworkManager.Initialise();
+ }
+
+#ifdef MEMORY_TRACKING
+ static bool bResetMemTrack = false;
+ static bool bDumpMemTrack = false;
+
+ MemPixStuff();
+
+ if( bResetMemTrack )
+ {
+ ResetMem();
+ MEMORYSTATUS memStat;
+ GlobalMemoryStatus(&memStat);
+ printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
+ bResetMemTrack = false;
+ }
+
+ if( bDumpMemTrack )
+ {
+ DumpMem();
+ bDumpMemTrack = false;
+ MEMORYSTATUS memStat;
+ GlobalMemoryStatus(&memStat);
+ printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024));
+ printf("Renderer used: %d\n",RenderManager.CBuffSize(-1));
+ }
+#endif
+#if 0
+ static bool bDumpTextureUsage = false;
+ if( bDumpTextureUsage )
+ {
+ RenderManager.TextureGetStats();
+ bDumpTextureUsage = false;
+ }
+#endif
+ ui.tick();
+ ui.render();
+#if 0
+ app.HandleButtonPresses();
+
+ // store the minecraft renderstates, and re-set them after the xui render
+ GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA);
+
+ // Tick XUI
+ PIXBeginNamedEvent(0,"Xui running");
+ app.RunFrame();
+ PIXEndNamedEvent();
+
+ // Render XUI
+
+ PIXBeginNamedEvent(0,"XUI render");
+ MemSect(7);
+ hr = app.Render();
+ MemSect(0);
+ GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2);
+ PIXEndNamedEvent();
+
+ for(int i=0;i<8;i++)
+ {
+ if(RenderStateA2[i]!=RenderStateA[i])
+ {
+ //printf("Reseting RenderStateA[%d] after a XUI render\n",i);
+ pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]);
+ }
+ }
+ for(int i=0;i<5;i++)
+ {
+ if(SamplerStateA2[i]!=SamplerStateA[i])
+ {
+ //printf("Reseting SamplerStateA[%d] after a XUI render\n",i);
+ pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]);
+ }
+ }
+
+ RenderManager.Set_matrixDirty();
+#endif
+ // Present the frame.
+ RenderManager.Present();
+
+ ui.CheckMenuDisplayed();
+ PIXBeginNamedEvent(0,"Profile load check");
+ // has the game defined profile data been changed (by a profile load)
+ if(app.uiGameDefinedDataChangedBitmask!=0)
+ {
+ void *pData;
+ for(int i=0;i<XUSER_MAX_COUNT;i++)
+ {
+ if(app.uiGameDefinedDataChangedBitmask&(1<<i))
+ {
+ // It has - game needs to update its values with the data from the profile
+ pData=StorageManager.GetGameDefinedProfileData(i);
+ // reset the changed flag
+ app.ClearGameSettingsChangedFlag(i);
+ app.DebugPrintf("*** - APPLYING GAME SETTINGS CHANGE for pad %d\n",i);
+ app.ApplyGameSettingsChanged(i);
+
+#ifdef _DEBUG_MENUS_ENABLED
+ if(app.DebugSettingsOn())
+ {
+ app.ActionDebugMask(i);
+ }
+ else
+ {
+ // force debug mask off
+ app.ActionDebugMask(i,true);
+ }
+#endif
+ // clear the stats first - there could have beena signout and sign back in in the menus
+ // need to clear the player stats - can't assume it'll be done in setlevel - we may not be in the game
+ pMinecraft->stats[ i ]->clear();
+ pMinecraft->stats[i]->parse(pData);
+ }
+
+ }
+
+ // clear the flag
+ app.uiGameDefinedDataChangedBitmask=0;
+ }
+ PIXEndNamedEvent();
+
+ // 4J-PB - Monitor the options save for a space issue
+ bool bOptionsNoSpace=false;
+ for(int i=0;i<XUSER_MAX_COUNT;i++)
+ {
+ if(bOptionsNoSpace==false)
+ {
+ if(app.GetOptionsCallbackStatus(i)==C4JStorage::eOptions_Callback_Write_Fail_NoSpace)
+ {
+ // get the game to bring up the save space handling
+ bOptionsNoSpace=true;
+ app.SetOptionsCallbackStatus(i,C4JStorage::eOptions_Callback_Idle);
+ app.SetAction(i,eAppAction_OptionsSaveNoSpace);
+ }
+ }
+ }
+
+
+ PIXBeginNamedEvent(0,"Network manager do work #2");
+ g_NetworkManager.DoWork();
+ PIXEndNamedEvent();
+
+#if 0
+ PIXBeginNamedEvent(0,"Misc extra xui");
+ // Update XUI Timers
+ hr = XuiTimersRun();
+
+#endif
+ // Any threading type things to deal with from the xui side?
+ app.HandleXuiActions();
+#if 0
+ PIXEndNamedEvent();
+#endif
+
+ // 4J-PB - Update the trial timer display if we are in the trial version
+ if(!ProfileManager.IsFullVersion())
+ {
+ // display the trial timer
+ if(app.GetGameStarted())
+ {
+ // 4J-PB - if the game is paused, add the elapsed time to the trial timer count so it doesn't tick down
+ if(app.IsAppPaused())
+ {
+ app.UpdateTrialPausedTimer();
+ }
+ ui.UpdateTrialTimer(ProfileManager.GetPrimaryPad());
+ }
+ }
+ else
+ {
+ // need to turn off the trial timer if it was on , and we've unlocked the full version
+ if(bTrialTimerDisplayed)
+ {
+ ui.ShowTrialTimer(false);
+ bTrialTimerDisplayed=false;
+ }
+ }
+
+ // PS4 DLC
+ app.CommerceTick();
+ app.SystemServiceTick();
+
+ app.SaveDataDialogTick();
+ app.PatchAvailableDialogTick();
+
+ // Fix for #7318 - Title crashes after short soak in the leaderboards menu
+ // A memory leak was caused because the icon renderer kept creating new Vec3's because the pool wasn't reset
+ Vec3::resetPool();
+ }
+
+ // Free resources, unregister custom classes, and exit.
+// app.Uninit();
+// g_pd3dDevice->Release();
+}
+
+
+vector<uint8_t *> vRichPresenceStrings;
+
+// convert wstring to UTF-8 string
+std::string wstring_to_utf8 (const std::wstring& str)
+{
+ std::wstring_convert<std::codecvt_utf8<wchar_t>> myconv;
+ return myconv.to_bytes(str);
+}
+
+uint8_t *mallocAndCreateUTF8ArrayFromString(int iID)
+{
+ int result;
+ LPCWSTR wchString=app.GetString(iID);
+
+ std::wstring srcString = wchString;
+ std::string dstString = wstring_to_utf8(srcString);
+
+ int dst_len = dstString.size()+1;
+ uint8_t *strUtf8=(uint8_t *)malloc(dst_len);
+ memcpy(strUtf8, dstString.c_str(), dst_len);
+
+ return strUtf8;
+}
+
+uint8_t * AddRichPresenceString(int iID)
+{
+ uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID);
+ if( strUtf8 != NULL )
+ {
+ vRichPresenceStrings.push_back(strUtf8);
+ }
+ return strUtf8;
+}
+
+void FreeRichPresenceStrings()
+{
+ uint8_t *strUtf8;
+ for(int i=0;i<vRichPresenceStrings.size();i++)
+ {
+ strUtf8=vRichPresenceStrings.at(i);
+ free(strUtf8);
+ }
+ vRichPresenceStrings.clear();
+}
+
+
+#ifdef MEMORY_TRACKING
+
+int totalAllocGen = 0;
+unordered_map<int,int> allocCounts;
+bool trackEnable = false;
+bool trackStarted = false;
+volatile size_t sizeCheckMin = 1160;
+volatile size_t sizeCheckMax = 1160;
+volatile int sectCheck = 48;
+CRITICAL_SECTION memCS;
+DWORD tlsIdx;
+
+LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes)
+{
+ if( !trackStarted )
+ {
+ void *p = XMemAllocDefault(dwSize,dwAllocAttributes);
+ size_t realSize = XMemSizeDefault(p, dwAllocAttributes);
+ totalAllocGen += realSize;
+ return p;
+ }
+
+ EnterCriticalSection(&memCS);
+
+ void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes);
+ size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16;
+
+ if( trackEnable )
+ {
+#if 1
+ int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f;
+ *(((unsigned char *)p)+realSize) = sect;
+
+ if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) )
+ {
+ app.DebugPrintf("Found one\n");
+ }
+#endif
+
+ if( p )
+ {
+ totalAllocGen += realSize;
+ trackEnable = false;
+ int key = ( sect << 26 ) | realSize;
+ int oldCount = allocCounts[key];
+ allocCounts[key] = oldCount + 1;
+
+ trackEnable = true;
+ }
+ }
+
+ LeaveCriticalSection(&memCS);
+
+ return p;
+}
+
+void* operator new (size_t size)
+{
+ return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
+}
+
+void operator delete (void *p)
+{
+ XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP));
+}
+
+void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes)
+{
+ bool special = false;
+ if( dwAllocAttributes == 0 )
+ {
+ dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP);
+ special = true;
+ }
+ if(!trackStarted )
+ {
+ size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes);
+ XMemFreeDefault(pAddress, dwAllocAttributes);
+ totalAllocGen -= realSize;
+ return;
+ }
+ EnterCriticalSection(&memCS);
+ if( pAddress )
+ {
+ size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
+
+ if(trackEnable)
+ {
+ int sect = *(((unsigned char *)pAddress)+realSize);
+ totalAllocGen -= realSize;
+ trackEnable = false;
+ int key = ( sect << 26 ) | realSize;
+ int oldCount = allocCounts[key];
+ allocCounts[key] = oldCount - 1;
+ trackEnable = true;
+
+ }
+ XMemFreeDefault(pAddress, dwAllocAttributes);
+ }
+ LeaveCriticalSection(&memCS);
+}
+
+SIZE_T WINAPI XMemSize(
+ PVOID pAddress,
+ DWORD dwAllocAttributes
+)
+{
+ if( trackStarted )
+ {
+ return XMemSizeDefault(pAddress, dwAllocAttributes) - 16;
+ }
+ else
+ {
+ return XMemSizeDefault(pAddress, dwAllocAttributes);
+ }
+}
+
+
+void DumpMem()
+{
+ int totalLeak = 0;
+ for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
+ {
+ if(it->second > 0 )
+ {
+ app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second);
+ totalLeak += ( it->first & 0x03ffffff ) * it->second;
+ }
+ }
+ app.DebugPrintf("Total %d\n",totalLeak);
+}
+
+void ResetMem()
+{
+ if( !trackStarted )
+ {
+ trackEnable = true;
+ trackStarted = true;
+ totalAllocGen = 0;
+ InitializeCriticalSection(&memCS);
+ tlsIdx = TlsAlloc();
+ }
+ EnterCriticalSection(&memCS);
+ trackEnable = false;
+ allocCounts.clear();
+ trackEnable = true;
+ LeaveCriticalSection(&memCS);
+}
+
+void MemSect(int section)
+{
+ unsigned int value = (unsigned int)TlsGetValue(tlsIdx);
+ if( section == 0 ) // pop
+ {
+ value = (value >> 6) & 0x03ffffff;
+ }
+ else
+ {
+ value = (value << 6) | section;
+ }
+ TlsSetValue(tlsIdx, (LPVOID)value);
+}
+
+void MemPixStuff()
+{
+ const int MAX_SECT = 46;
+
+ int totals[MAX_SECT] = {0};
+
+ for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ )
+ {
+ if(it->second > 0 )
+ {
+ int sect = ( it->first >> 26 ) & 0x3f;
+ int bytes = it->first & 0x03ffffff;
+ totals[sect] += bytes * it->second;
+ }
+ }
+
+ unsigned int allSectsTotal = 0;
+ for( int i = 0; i < MAX_SECT; i++ )
+ {
+ allSectsTotal += totals[i];
+ PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i);
+ }
+
+ PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages");
+}
+
+#endif