From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/Orbis/Orbis_Minecraft.cpp | 1698 ++++++++++++++++++++++++++++ 1 file changed, 1698 insertions(+) create mode 100644 Minecraft.Client/Orbis/Orbis_Minecraft.cpp (limited to 'Minecraft.Client/Orbis/Orbis_Minecraft.cpp') diff --git a/Minecraft.Client/Orbis/Orbis_Minecraft.cpp b/Minecraft.Client/Orbis/Orbis_Minecraft.cpp new file mode 100644 index 00000000..947b9df8 --- /dev/null +++ b/Minecraft.Client/Orbis/Orbis_Minecraft.cpp @@ -0,0 +1,1698 @@ +// Minecraft.cpp : Defines the entry point for the application. +// + +#include "stdafx.h" + +#include +#include +#include +#include "GameConfig\Minecraft.spa.h" +#include "..\MinecraftServer.h" +#include "..\LocalPlayer.h" +#include "..\..\Minecraft.World\ItemInstance.h" +#include "..\..\Minecraft.World\MapItem.h" +#include "..\..\Minecraft.World\Recipes.h" +#include "..\..\Minecraft.World\Recipy.h" +#include "..\..\Minecraft.World\Language.h" +#include "..\..\Minecraft.World\StringHelpers.h" +#include "..\..\Minecraft.World\AABB.h" +#include "..\..\Minecraft.World\Vec3.h" +#include "..\..\Minecraft.World\Level.h" +#include "..\..\Minecraft.World\net.minecraft.world.level.tile.h" + +#include "..\ClientConnection.h" +#include "..\User.h" +#include "..\..\Minecraft.World\Socket.h" +#include "..\..\Minecraft.World\ThreadName.h" +#include "..\..\Minecraft.Client\StatsCounter.h" +#include "..\ConnectScreen.h" +//#include "Social\SocialManager.h" +//#include "Leaderboards\LeaderboardManager.h" +//#include "XUI\XUI_Scene_Container.h" +//#include "NetworkManager.h" +#include "..\..\Minecraft.Client\Tesselator.h" +#include "..\..\Minecraft.Client\Options.h" +#include "Sentient\SentientManager.h" +#include "..\..\Minecraft.World\IntCache.h" +#include "..\Textures.h" +#include "..\..\Minecraft.World\compression.h" +#include "..\..\Minecraft.World\OldChunkStorage.h" +#include "Leaderboards\OrbisLeaderboardManager.h" + +#include "Network/Orbis_NPToolkit.h" +#include "Orbis\Network\SonyVoiceChat_Orbis.h" + +#define THEME_NAME "584111F70AAAAAAA" +#define THEME_FILESIZE 2797568 + +//#define THREE_MB 3145728 // minimum save size (checking for this on a selected device) +//#define FIVE_MB 5242880 // minimum save size (checking for this on a selected device) +//#define FIFTY_TWO_MB (1024*1024*52) // Maximum TCR space required for a save (checking for this on a selected device) +#define FIFTY_ONE_MB (1000000*51) // Maximum TCR space required for a save is 52MB (checking for this on a selected device) + +//#define PROFILE_VERSION 3 // new version for the interim bug fix 166 TU +#define NUM_PROFILE_VALUES 5 +#define NUM_PROFILE_SETTINGS 4 +DWORD dwProfileSettingsA[NUM_PROFILE_VALUES]= +{ +#ifdef _XBOX + XPROFILE_OPTION_CONTROLLER_VIBRATION, + XPROFILE_GAMER_YAXIS_INVERSION, + XPROFILE_GAMER_CONTROL_SENSITIVITY, + XPROFILE_GAMER_ACTION_MOVEMENT_CONTROL, + XPROFILE_TITLE_SPECIFIC1, +#else + 0,0,0,0,0 +#endif +}; + +//------------------------------------------------------------------------------------- +// Time Since fAppTime is a float, we need to keep the quadword app time +// as a LARGE_INTEGER so that we don't lose precision after running +// for a long time. +//------------------------------------------------------------------------------------- + +// functions for storing and converting rich presence strings from wchar to utf8 +uint8_t * AddRichPresenceString(int iID); +void FreeRichPresenceStrings(); + +BOOL g_bWidescreen = TRUE; + + +void DefineActions(void) +{ + // The app needs to define the actions required, and the possible mappings for these + + // Split into Menu actions, and in-game actions + + if(InputManager.IsCircleCrossSwapped()) + { + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X); + } + else + { + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_A, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OK, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_B, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O); + } + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L2); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT); + + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_L2); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_R2); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_L1); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_R3); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_0,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN); + + if(InputManager.IsCircleCrossSwapped()) + { + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X); + } + else + { + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_A, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OK, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_B, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O); + } + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L1); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_TOUCHPAD); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT); + + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_R1); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_R2); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_L2); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_L3); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_R3); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN); + + if(InputManager.IsCircleCrossSwapped()) + { + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X); + } + else + { + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_A, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OK, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_B, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O); + } + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_L1); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT); + + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_L2); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_R2); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_L1); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_UP, _PS4_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,MINECRAFT_ACTION_DPAD_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN); + + // Vita remote play map + if(InputManager.IsCircleCrossSwapped()) + { + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_A, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OK, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_B, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_X); + } + else + { + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_A, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OK, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_B, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_CANCEL, _PS4_JOY_BUTTON_O); + } + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_X, _PS4_JOY_BUTTON_SQUARE); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_Y, _PS4_JOY_BUTTON_TRIANGLE); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_UP, _PS4_JOY_BUTTON_DPAD_UP | _PS4_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_DOWN, _PS4_JOY_BUTTON_DPAD_DOWN | _PS4_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_LEFT, _PS4_JOY_BUTTON_DPAD_LEFT | _PS4_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_RIGHT, _PS4_JOY_BUTTON_DPAD_RIGHT | _PS4_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_UP, _PS4_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT); + + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAGEUP, _PS4_JOY_BUTTON_L2); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_PAGEDOWN, _PS4_JOY_BUTTON_R2); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_RIGHT_SCROLL, _PS4_JOY_BUTTON_R1); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_LEFT_SCROLL, _PS4_JOY_BUTTON_L1); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_STICK_PRESS, _PS4_JOY_BUTTON_L3); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_OTHER_STICK_PRESS, _PS4_JOY_BUTTON_R3); + + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_JUMP, _PS4_JOY_BUTTON_X); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_FORWARD, _PS4_JOY_BUTTON_LSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_BACKWARD, _PS4_JOY_BUTTON_LSTICK_DOWN); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LEFT, _PS4_JOY_BUTTON_LSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RIGHT, _PS4_JOY_BUTTON_LSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_LEFT, _PS4_JOY_BUTTON_RSTICK_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_RIGHT, _PS4_JOY_BUTTON_RSTICK_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_UP, _PS4_JOY_BUTTON_RSTICK_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LOOK_DOWN, _PS4_JOY_BUTTON_RSTICK_DOWN); + + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_INVENTORY, _PS4_JOY_BUTTON_TRIANGLE); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_PAUSEMENU, _PS4_JOY_BUTTON_OPTIONS); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_DROP, _PS4_JOY_BUTTON_O); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_CRAFTING, _PS4_JOY_BUTTON_SQUARE); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_TOUCHPAD); + + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_USE, _PS4_JOY_BUTTON_L1); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_ACTION, _PS4_JOY_BUTTON_R1); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RIGHT_SCROLL, _PS4_JOY_BUTTON_R2 | _PS4_JOY_BUTTON_DPAD_RIGHT); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_LEFT_SCROLL, _PS4_JOY_BUTTON_L2 | _PS4_JOY_BUTTON_DPAD_LEFT); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_RENDER_THIRD_PERSON, _PS4_JOY_BUTTON_L3 | _PS4_JOY_BUTTON_DPAD_UP); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,MINECRAFT_ACTION_SNEAK_TOGGLE, _PS4_JOY_BUTTON_R3 | _PS4_JOY_BUTTON_DPAD_DOWN); + + // Touchpad mapping + InputManager.SetGameJoypadMaps(MAP_STYLE_0,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD); + InputManager.SetGameJoypadMaps(MAP_STYLE_1,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD); + InputManager.SetGameJoypadMaps(MAP_STYLE_2,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD); + InputManager.SetGameJoypadMaps(MAP_STYLE_3,ACTION_MENU_TOUCHPAD_PRESS, _PS4_JOY_BUTTON_TOUCHPAD); + + // Partial mapping for Vita TV (applied over other mappings) + + InputManager.SetGameJoypadMaps(PARTIAL_MAP_1, MINECRAFT_ACTION_GAME_INFO, _PS4_JOY_BUTTON_DPAD_UP); +} + +#if 0 +HRESULT InitD3D( IDirect3DDevice9 **ppDevice, + D3DPRESENT_PARAMETERS *pd3dPP ) +{ + IDirect3D9 *pD3D; + + pD3D = Direct3DCreate9( D3D_SDK_VERSION ); + + // Set up the structure used to create the D3DDevice + // Using a permanent 1280x720 backbuffer now no matter what the actual video resolution.right Have also disabled letterboxing, + // which would letterbox a 1280x720 output if it detected a 4:3 video source - we're doing an anamorphic squash in this + // mode so don't need this functionality. + + ZeroMemory( pd3dPP, sizeof(D3DPRESENT_PARAMETERS) ); + XVIDEO_MODE VideoMode; + XGetVideoMode( &VideoMode ); + g_bWidescreen = VideoMode.fIsWideScreen; + pd3dPP->BackBufferWidth = 1280; + pd3dPP->BackBufferHeight = 720; + pd3dPP->BackBufferFormat = D3DFMT_A8R8G8B8; + pd3dPP->BackBufferCount = 1; + pd3dPP->EnableAutoDepthStencil = TRUE; + pd3dPP->AutoDepthStencilFormat = D3DFMT_D24S8; + pd3dPP->SwapEffect = D3DSWAPEFFECT_DISCARD; + pd3dPP->PresentationInterval = D3DPRESENT_INTERVAL_ONE; + //pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; + //ERR[D3D]: Can't set D3DPRESENTFLAG_NO_LETTERBOX when wide-screen is enabled + // in the launcher/dashboard. + if(g_bWidescreen) + pd3dPP->Flags=0; + else + pd3dPP->Flags = D3DPRESENTFLAG_NO_LETTERBOX; + + // Create the device. + return pD3D->CreateDevice( + 0, + D3DDEVTYPE_HAL, + NULL, + D3DCREATE_HARDWARE_VERTEXPROCESSING|D3DCREATE_BUFFER_2_FRAMES, + pd3dPP, + ppDevice ); +} +#endif +//#define MEMORY_TRACKING + +#ifdef MEMORY_TRACKING +void ResetMem(); +void DumpMem(); +void MemPixStuff(); +#else +void MemSect(int sect) +{ +} +#endif + +#ifndef __ORBIS__ +HINSTANCE g_hInst = NULL; +HWND g_hWnd = NULL; +D3D_DRIVER_TYPE g_driverType = D3D_DRIVER_TYPE_NULL; +D3D_FEATURE_LEVEL g_featureLevel = D3D_FEATURE_LEVEL_11_0; +ID3D11Device* g_pd3dDevice = NULL; +ID3D11DeviceContext* g_pImmediateContext = NULL; +IDXGISwapChain* g_pSwapChain = NULL; +ID3D11RenderTargetView* g_pRenderTargetView = NULL; +ID3D11DepthStencilView* g_pDepthStencilView = NULL; +ID3D11Texture2D* g_pDepthStencilBuffer = NULL; + +// +// FUNCTION: WndProc(HWND, UINT, WPARAM, LPARAM) +// +// PURPOSE: Processes messages for the main window. +// +// WM_COMMAND - process the application menu +// WM_PAINT - Paint the main window +// WM_DESTROY - post a quit message and return +// +// +LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam) +{ + int wmId, wmEvent; + PAINTSTRUCT ps; + HDC hdc; + + switch (message) + { + case WM_COMMAND: + wmId = LOWORD(wParam); + wmEvent = HIWORD(wParam); + // Parse the menu selections: + switch (wmId) + { + case IDM_EXIT: + DestroyWindow(hWnd); + break; + default: + return DefWindowProc(hWnd, message, wParam, lParam); + } + break; + case WM_PAINT: + hdc = BeginPaint(hWnd, &ps); + // TODO: Add any drawing code here... + EndPaint(hWnd, &ps); + break; + case WM_DESTROY: + PostQuitMessage(0); + break; + default: + return DefWindowProc(hWnd, message, wParam, lParam); + } + return 0; +} + + +// +// FUNCTION: MyRegisterClass() +// +// PURPOSE: Registers the window class. +// +ATOM MyRegisterClass(HINSTANCE hInstance) +{ + WNDCLASSEX wcex; + + wcex.cbSize = sizeof(WNDCLASSEX); + + wcex.style = CS_HREDRAW | CS_VREDRAW; + wcex.lpfnWndProc = WndProc; + wcex.cbClsExtra = 0; + wcex.cbWndExtra = 0; + wcex.hInstance = hInstance; + wcex.hIcon = LoadIcon(hInstance, "Minecraft"); + wcex.hCursor = LoadCursor(NULL, IDC_ARROW); + wcex.hbrBackground = (HBRUSH)(COLOR_WINDOW+1); + wcex.lpszMenuName = "Minecraft"; + wcex.lpszClassName = "MinecraftClass"; + wcex.hIconSm = LoadIcon(wcex.hInstance, MAKEINTRESOURCE(IDI_SMALL)); + + return RegisterClassEx(&wcex); +} + +// +// FUNCTION: InitInstance(HINSTANCE, int) +// +// PURPOSE: Saves instance handle and creates main window +// +// COMMENTS: +// +// In this function, we save the instance handle in a global variable and +// create and display the main program window. +// +BOOL InitInstance(HINSTANCE hInstance, int nCmdShow) +{ + g_hInst = hInstance; // Store instance handle in our global variable + + g_hWnd = CreateWindow("MinecraftClass", "Minecraft", WS_OVERLAPPEDWINDOW, + CW_USEDEFAULT, 0, CW_USEDEFAULT, 0, NULL, NULL, hInstance, NULL); + + if (!g_hWnd) + { + return FALSE; + } + + ShowWindow(g_hWnd, nCmdShow); + UpdateWindow(g_hWnd); + + return TRUE; +} + + +//-------------------------------------------------------------------------------------- +// Create Direct3D device and swap chain +//-------------------------------------------------------------------------------------- +HRESULT InitDevice() +{ + HRESULT hr = S_OK; + + RECT rc; + GetClientRect( g_hWnd, &rc ); + UINT width = rc.right - rc.left; + UINT height = rc.bottom - rc.top; + + UINT createDeviceFlags = 0; +#ifdef _DEBUG + createDeviceFlags |= D3D11_CREATE_DEVICE_DEBUG; +#endif + + D3D_DRIVER_TYPE driverTypes[] = + { + D3D_DRIVER_TYPE_HARDWARE, + D3D_DRIVER_TYPE_WARP, + D3D_DRIVER_TYPE_REFERENCE, + }; + UINT numDriverTypes = ARRAYSIZE( driverTypes ); + + D3D_FEATURE_LEVEL featureLevels[] = + { + D3D_FEATURE_LEVEL_11_0, + D3D_FEATURE_LEVEL_10_1, + D3D_FEATURE_LEVEL_10_0, + }; + UINT numFeatureLevels = ARRAYSIZE( featureLevels ); + + DXGI_SWAP_CHAIN_DESC sd; + ZeroMemory( &sd, sizeof( sd ) ); + sd.BufferCount = 1; + sd.BufferDesc.Width = width; + sd.BufferDesc.Height = height; + sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; + sd.BufferDesc.RefreshRate.Numerator = 60; + sd.BufferDesc.RefreshRate.Denominator = 1; + sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; + sd.OutputWindow = g_hWnd; + sd.SampleDesc.Count = 1; + sd.SampleDesc.Quality = 0; + sd.Windowed = TRUE; + + for( UINT driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ ) + { + g_driverType = driverTypes[driverTypeIndex]; + hr = D3D11CreateDeviceAndSwapChain( NULL, g_driverType, NULL, createDeviceFlags, featureLevels, numFeatureLevels, + D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &g_featureLevel, &g_pImmediateContext ); + if( HRESULT_SUCCEEDED( hr ) ) + break; + } + if( FAILED( hr ) ) + return hr; + + // Create a render target view + ID3D11Texture2D* pBackBuffer = NULL; + hr = g_pSwapChain->GetBuffer( 0, __uuidof( ID3D11Texture2D ), ( LPVOID* )&pBackBuffer ); + if( FAILED( hr ) ) + return hr; + + // Create a depth stencil buffer + D3D11_TEXTURE2D_DESC descDepth; + + descDepth.Width = width; + descDepth.Height = height; + descDepth.MipLevels = 1; + descDepth.ArraySize = 1; + descDepth.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; + descDepth.SampleDesc.Count = 1; + descDepth.SampleDesc.Quality = 0; + descDepth.Usage = D3D11_USAGE_DEFAULT; + descDepth.BindFlags = D3D11_BIND_DEPTH_STENCIL; + descDepth.CPUAccessFlags = 0; + descDepth.MiscFlags = 0; + hr = g_pd3dDevice->CreateTexture2D(&descDepth, NULL, &g_pDepthStencilBuffer); + + D3D11_DEPTH_STENCIL_VIEW_DESC descDSView; + descDSView.Format = DXGI_FORMAT_D24_UNORM_S8_UINT; + descDSView.ViewDimension = D3D11_DSV_DIMENSION_TEXTURE2D; + descDSView.Texture2D.MipSlice = 0; + + hr = g_pd3dDevice->CreateDepthStencilView(g_pDepthStencilBuffer, &descDSView, &g_pDepthStencilView); + + hr = g_pd3dDevice->CreateRenderTargetView( pBackBuffer, NULL, &g_pRenderTargetView ); + pBackBuffer->Release(); + if( FAILED( hr ) ) + return hr; + + g_pImmediateContext->OMSetRenderTargets( 1, &g_pRenderTargetView, g_pDepthStencilView ); + + // Setup the viewport + D3D11_VIEWPORT vp; + vp.Width = (FLOAT)width; + vp.Height = (FLOAT)height; + vp.MinDepth = 0.0f; + vp.MaxDepth = 1.0f; + vp.TopLeftX = 0; + vp.TopLeftY = 0; + g_pImmediateContext->RSSetViewports( 1, &vp ); + + RenderManager.Initialise(g_pd3dDevice, g_pSwapChain); + + return S_OK; +} + + +//-------------------------------------------------------------------------------------- +// Render the frame +//-------------------------------------------------------------------------------------- +void Render() +{ + // Just clear the backbuffer + float ClearColor[4] = { 0.0f, 0.125f, 0.3f, 1.0f }; //red,green,blue,alpha + + g_pImmediateContext->ClearRenderTargetView( g_pRenderTargetView, ClearColor ); + g_pSwapChain->Present( 0, 0 ); +} + + +//-------------------------------------------------------------------------------------- +// Clean up the objects we've created +//-------------------------------------------------------------------------------------- +void CleanupDevice() +{ + if( g_pImmediateContext ) g_pImmediateContext->ClearState(); + + if( g_pRenderTargetView ) g_pRenderTargetView->Release(); + if( g_pSwapChain ) g_pSwapChain->Release(); + if( g_pImmediateContext ) g_pImmediateContext->Release(); + if( g_pd3dDevice ) g_pd3dDevice->Release(); +} +#endif + + +void RegisterAwardsWithProfileManager() +{ + // register the awards + ProfileManager.RegisterAward(eAward_TakingInventory, ACHIEVEMENT_01, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_GettingWood, ACHIEVEMENT_02, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_Benchmarking, ACHIEVEMENT_03, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TimeToMine, ACHIEVEMENT_04, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_HotTopic, ACHIEVEMENT_05, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_AquireHardware, ACHIEVEMENT_06, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TimeToFarm, ACHIEVEMENT_07, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_BakeBread, ACHIEVEMENT_08, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TheLie, ACHIEVEMENT_09, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_GettingAnUpgrade, ACHIEVEMENT_10, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_DeliciousFish, ACHIEVEMENT_11, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_OnARail, ACHIEVEMENT_12, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_TimeToStrike, ACHIEVEMENT_13, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_MonsterHunter, ACHIEVEMENT_14, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_CowTipper, ACHIEVEMENT_15, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_WhenPigsFly, ACHIEVEMENT_16, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_LeaderOfThePack, ACHIEVEMENT_17, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_MOARTools, ACHIEVEMENT_18, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_DispenseWithThis, ACHIEVEMENT_19, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_InToTheNether, ACHIEVEMENT_20, eAwardType_Achievement); + + ProfileManager.RegisterAward(eAward_snipeSkeleton, ACHIEVEMENT_21, eAwardType_Achievement); // 'Sniper Duel' + ProfileManager.RegisterAward(eAward_diamonds, ACHIEVEMENT_22, eAwardType_Achievement); // 'DIAMONDS!' + ProfileManager.RegisterAward(eAward_ghast, ACHIEVEMENT_23, eAwardType_Achievement); // 'Return To Sender' + ProfileManager.RegisterAward(eAward_blazeRod, ACHIEVEMENT_24, eAwardType_Achievement); // 'Into Fire' + ProfileManager.RegisterAward(eAward_potion, ACHIEVEMENT_25, eAwardType_Achievement); // 'Local Brewery' + ProfileManager.RegisterAward(eAward_theEnd, ACHIEVEMENT_26, eAwardType_Achievement); // 'The End?' + ProfileManager.RegisterAward(eAward_winGame, ACHIEVEMENT_27, eAwardType_Achievement); // 'The End.' + ProfileManager.RegisterAward(eAward_enchantments, ACHIEVEMENT_28, eAwardType_Achievement); // 'Enchanter' + +#ifdef _EXTENDED_ACHIEVEMENTS + ProfileManager.RegisterAward(eAward_overkill, ACHIEVEMENT_29, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_bookcase, ACHIEVEMENT_30, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_adventuringTime, ACHIEVEMENT_31, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_repopulation, ACHIEVEMENT_32, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_diamondsToYou, ACHIEVEMENT_33, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_eatPorkChop, ACHIEVEMENT_34, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_play100Days, ACHIEVEMENT_35, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_arrowKillCreeper, ACHIEVEMENT_36, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_theHaggler, ACHIEVEMENT_37, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_potPlanter, ACHIEVEMENT_38, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_itsASign, ACHIEVEMENT_39, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_ironBelly, ACHIEVEMENT_40, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_haveAShearfulDay, ACHIEVEMENT_41, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_rainbowCollection, ACHIEVEMENT_42, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_stayinFrosty, ACHIEVEMENT_43, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_chestfulOfCobblestone, ACHIEVEMENT_44, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_renewableEnergy, ACHIEVEMENT_45, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_musicToMyEars, ACHIEVEMENT_46, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_bodyGuard, ACHIEVEMENT_47, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_ironMan, ACHIEVEMENT_48, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_zombieDoctor, ACHIEVEMENT_49, eAwardType_Achievement); + ProfileManager.RegisterAward(eAward_lionTamer, ACHIEVEMENT_50, eAwardType_Achievement); +#endif + +#if 0 + ProfileManager.RegisterAward(eAward_mine100Blocks, GAMER_PICTURE_GAMERPIC1, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC1,IDS_CONFIRM_OK); + ProfileManager.RegisterAward(eAward_kill10Creepers, GAMER_PICTURE_GAMERPIC2, eAwardType_GamerPic,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_GAMERPIC2,IDS_CONFIRM_OK); + + ProfileManager.RegisterAward(eAward_eatPorkChop, AVATARASSETAWARD_PORKCHOP_TSHIRT, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR1,IDS_CONFIRM_OK); + ProfileManager.RegisterAward(eAward_play100Days, AVATARASSETAWARD_WATCH, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR2,IDS_CONFIRM_OK); + ProfileManager.RegisterAward(eAward_arrowKillCreeper, AVATARASSETAWARD_CAP, eAwardType_AvatarItem,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_AVATAR3,IDS_CONFIRM_OK); + + ProfileManager.RegisterAward(eAward_socialPost, 0, eAwardType_Theme,false,app.GetStringTable(),IDS_AWARD_TITLE,IDS_AWARD_THEME,IDS_CONFIRM_OK,THEME_NAME,THEME_FILESIZE); +#endif + // Rich Presence init - number of presences, number of contexts + //printf("Rich presence strings are hard coded on PS3 for now, must change this!\n"); + ProfileManager.RichPresenceInit(4,1); + ProfileManager.SetRichPresenceSettingFn(SQRNetworkManager_Orbis::SetRichPresence); + char *pchRichPresenceString; + + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_GAMESTATE); + ProfileManager.RichPresenceRegisterContext(CONTEXT_GAME_STATE, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_IDLE); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_IDLE, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MENUS); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MENUS, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYEROFFLINE); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYEROFFLINE, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1P); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1P, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCE_MULTIPLAYER_1POFFLINE); + ProfileManager.RichPresenceRegisterPresenceString(CONTEXT_PRESENCE_MULTIPLAYER_1POFFLINE, pchRichPresenceString); + + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BLANK); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BLANK, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_PIG); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_PIG, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_RIDING_MINECART); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_RIDING_MINECART, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BOATING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BOATING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FISHING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FISHING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CRAFTING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CRAFTING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_FORGING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_FORGING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_NETHER); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_NETHER, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_CD); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_CD, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_MAP); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_MAP, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ENCHANTING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ENCHANTING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_BREWING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_BREWING, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_ANVIL); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_ANVIL, pchRichPresenceString); + pchRichPresenceString=(char *)AddRichPresenceString(IDS_RICHPRESENCESTATE_TRADING); + ProfileManager.RichPresenceRegisterContextString(CONTEXT_GAME_STATE, CONTEXT_GAME_STATE_TRADING, pchRichPresenceString); + +} + +int StartMinecraftThreadProc( void* lpParameter ) +{ + Vec3::UseDefaultThreadStorage(); + AABB::UseDefaultThreadStorage(); + Tesselator::CreateNewThreadStorage(1024*1024); + RenderManager.InitialiseContext(); + Minecraft::start(wstring(),wstring()); + delete Tesselator::getInstance(); + return 0; +} + +int main(int argc, const char *argv[] ) +{ + app.DebugPrintf("---main()\n"); + OrbisInit(); + + +#if 0 + // Main message loop + MSG msg = {0}; + while( WM_QUIT != msg.message ) + { + if( PeekMessage( &msg, NULL, 0, 0, PM_REMOVE ) ) + { + TranslateMessage( &msg ); + DispatchMessage( &msg ); + } + else + { + Render(); + } + } + + return (int) msg.wParam; +#endif + + static bool bTrialTimerDisplayed=true; + +#ifdef MEMORY_TRACKING + ResetMem(); + MEMORYSTATUS memStat; + GlobalMemoryStatus(&memStat); + printf("RESETMEM start: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); +#endif + +#if 0 + // Initialize D3D + hr = InitD3D( &pDevice, &d3dpp ); + g_pD3DDevice = pDevice; + if( FAILED(hr) ) + { + app.DebugPrintf + ( "Failed initializing D3D.\n" ); + return -1; + } + + // Initialize the application, assuming sharing of the d3d interface. + hr = app.InitShared( pDevice, &d3dpp, + XuiPNGTextureLoader ); + + if ( FAILED(hr) ) + { + app.DebugPrintf + ( "Failed initializing application.\n" ); + + return -1; + } + +#endif + + + + + + char *usrdirPath= getUsrDirPath(); + + strcpy(usrdirPath,"/app0"); + + RenderManager.Initialise(); + + // Read the file containing the product codes + app.DebugPrintf("---ReadProductCodes()\n"); + if(app.ReadProductCodes()==FALSE) + { + // can't continue + app.FatalLoadError(); + } + +// StorageManager.SetDLCProductCode(app.GetProductCode()); +// StorageManager.SetProductUpgradeKey(app.GetUpgradeKey()); + // ProfileManager.SetServiceID(app.GetCommerceCategory()); + + SceNpContentRestriction param; + memset(¶m, 0x0, sizeof(param)); + param.size = sizeof(param); + + SceNpAgeRestriction ageRestriction[5]; + memset(ageRestriction, 0x0, sizeof(ageRestriction)); + + bool bCircleCrossSwapped = false; + switch(app.GetProductSKU()) + { + case e_sku_SCEA: + // ESRB EVERYONE 10+ + param.defaultAgeRestriction = 10; + break; + case e_sku_SCEJ: + bCircleCrossSwapped = true; + // 4J Stu - Intentional fall-through + case e_sku_SCEE: + // PEGI 7+ + param.defaultAgeRestriction = 7; + + + + // USK 6+ + strncpy(ageRestriction[0].countryCode.data, "de" , 2); + ageRestriction[0].age = 6; + + // PG rating has no age, but for some reason the testers are saying it's 8 + strncpy(ageRestriction[1].countryCode.data, "au" , 2); + ageRestriction[1].age = 8; + + strncpy(ageRestriction[2].countryCode.data, "ru" , 2); + ageRestriction[2].age = 6; + + strncpy(ageRestriction[3].countryCode.data, "jp" , 2); + ageRestriction[3].age = 0; + + strncpy(ageRestriction[4].countryCode.data, "kr" , 2); + ageRestriction[4].age = 0; + + param.ageRestrictionCount = 5; + param.ageRestriction = ageRestriction; + break; + } + + InputManager.SetCircleCrossSwapped(bCircleCrossSwapped); + + int err = sceNpSetContentRestriction(¶m); + if (err < 0){ + /* Error handling */ + app.DebugPrintf("sceNpSetContentRestriction failed with error %08x\n", err); + } + + err = sceGameLiveStreamingInitialize(SCE_GAME_LIVE_STREAMING_HEAP_SIZE); + + if(err < 0) + { + app.DebugPrintf("Failed to init sceGameLiveStreamingInitialize. %08x\n", err); + } + + err = sceGameLiveStreamingSetStandbyScreenResource("standy_screen"); + + if(err < 0) + { + app.DebugPrintf("Failed to set special standby screen resource. %08x\n", err); + } + + + app.loadMediaArchive(); + app.loadStringTable(); + ui.init(1920,1080); + + // storage manager is needed for the trial key check + StorageManager.Init(0,app.GetString(IDS_DEFAULT_SAVENAME),"savegame.dat",FIFTY_ONE_MB,&CConsoleMinecraftApp::DisplaySavingMessage,(LPVOID)&app,""); + StorageManager.SetSaveTitleExtraFileSuffix(app.GetString(IDS_SAVE_SUBTITLE_SUFFIX)); + StorageManager.SetDLCInfoMap(app.GetSonyDLCMap()); + app.CommerceInit(); // MGH - moved this here so GetCommerce isn't NULL + // 4J-PB - Kick of the check for trial or full version - requires ui to be initialised + app.GetCommerce()->CheckForTrialUpgradeKey(); + + //////////////// + // Initialise // + //////////////// + +#if 0 + // 4J Stu - XACT was creating these automatically, but we need them for QNet. The setup params + // are just copied from a sample app and may need changed for our purposes + // Start XAudio2 + hr = XAudio2Create( &g_pXAudio2, 0, XAUDIO2_DEFAULT_PROCESSOR ); + if( FAILED( hr ) ) + { + app.DebugPrintf( "Initializing XAudio2 failed (err = 0x%08x)!\n", hr ); + app.FatalLoadError(); + } + + // Create an XAudio2 mastering voice (utilized by XHV2 when voice data is mixed to main speakers) + hr = g_pXAudio2->CreateMasteringVoice(&g_pXAudio2MasteringVoice, XAUDIO2_DEFAULT_CHANNELS, XAUDIO2_DEFAULT_SAMPLERATE, 0, 0, NULL); + if ( FAILED( hr ) ) + { + app.DebugPrintf( "Creating XAudio2 mastering voice failed (err = 0x%08x)!\n", hr ); + app.FatalLoadError(); + } + + +#endif + app.InitTime(); + NPToolkit.init(); + + // Set the number of possible joypad layouts that the user can switch between, and the number of actions + InputManager.Initialise(1,5,MINECRAFT_ACTION_MAX, ACTION_MAX_MENU); + + // Set the default joypad action mappings for Minecraft + DefineActions(); + InputManager.SetJoypadMapVal(0,0); + InputManager.SetKeyRepeatRate(0.3f,0.2f); + + // looks like the PS4 controller is a good bit more sensitive than PS3. Defaults in the lib are 10000 for deadzone and 32767 for movement range + InputManager.SetDeadzoneAndMovementRange(10000,20000,32767); + + // Initialise the profile manager with the game Title ID, Offer ID, a profile version number, and the number of profile values and settings + + SceNpCommunicationId commsId; + SceNpCommunicationSignature commsSig; + + ProfileManager.Initialise( &commsId, //SQRNetworkManager::GetSceNpCommsId(), + &commsSig, //SQRNetworkManager::GetSceNpCommsSig(), + PROFILE_VERSION_BUILD_JUNE14, + NUM_PROFILE_VALUES, + NUM_PROFILE_SETTINGS, + dwProfileSettingsA, + app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, + &app.uiGameDefinedDataChangedBitmask); + + // register the awards + RegisterAwardsWithProfileManager(); + + // register the get string function with the profile lib, so it can be called within the lib + + ProfileManager.SetGetStringFunc(&CConsoleMinecraftApp::GetString); + ProfileManager.SetPlayerListTitleID(IDS_PLAYER_LIST_TITLE); + + + + + StorageManager.SetGameSaveFolderTitle((WCHAR *)app.GetString(IDS_GAMENAME)); + StorageManager.SetSaveCacheFolderTitle((WCHAR *)app.GetString(IDS_SAVECACHEFILE)); + StorageManager.SetOptionsFolderTitle((WCHAR *)app.GetString(IDS_OPTIONSFILE)); + StorageManager.SetCorruptSaveName((WCHAR *)app.GetString(IDS_CORRUPTSAVE_TITLE)); +#if (defined _FINAL_BUILD) || (defined _ART_BUILD) + StorageManager.SetGameSaveFolderPrefix(app.GetSaveFolderPrefix()); +#else + // Use debug directory to prevent debug saves being loaded/edited in package build (since debug can't edit package save games this causes various problems) + StorageManager.SetGameSaveFolderPrefix("DEBUG01899"); +#endif + StorageManager.SetMaxSaves(99); + + byteArray baOptionsIcon = app.getArchiveFile(L"DefaultOptionsImage228x128.png"); + byteArray baSaveThumbnail = app.getArchiveFile(L"DefaultSaveThumbnail64x64.png"); + byteArray baSaveImage = app.getArchiveFile(L"DefaultSaveImage228x128.png"); + + StorageManager.InitialiseProfileData(PROFILE_VERSION_BUILD_JUNE14, + NUM_PROFILE_VALUES, + NUM_PROFILE_SETTINGS, + dwProfileSettingsA, + app.GAME_DEFINED_PROFILE_DATA_BYTES*XUSER_MAX_COUNT, + &app.uiGameDefinedDataChangedBitmask); + + StorageManager.SetDefaultImages((PBYTE)baOptionsIcon.data, baOptionsIcon.length,(PBYTE)baSaveImage.data, baSaveImage.length,(PBYTE)baSaveThumbnail.data, baSaveThumbnail.length); + + // Set function to be called if a save game operation can't complete due to running out of storage space etc. + StorageManager.SetIncompleteSaveCallback(CConsoleMinecraftApp::Callback_SaveGameIncomplete, (LPVOID)&app); + + // Temporary - set a single user for quadrant 0 for the storage manager. Will need to do more to link this aspect of the storage manager is once we have proper profile management. + + SceUserServiceUserId aUserIds[4]; + memset(aUserIds, 0, sizeof(aUserIds)); + int ret = sceUserServiceGetInitialUser(&aUserIds[0]); + assert(ret == SCE_OK); + StorageManager.SetQuadrantUserIds(aUserIds); + +#if 0 + // Set up the global title storage path + StorageManager.StoreTMSPathName(); + + + // set a function to be called when the ethernet is disconnected, so we can back out if required + ProfileManager.SetNotificationsCallback(&CConsoleMinecraftApp::NotificationsCallback,(LPVOID)&app); + +#endif + // set a function to be called when there's a sign in change, so we can exit a level if the primary player signs out + ProfileManager.SetSignInChangeCallback(&CConsoleMinecraftApp::SignInChangeCallback,(LPVOID)&app); + + + // Set a callback for the default player options to be set - when there is no profile data for the player + StorageManager.SetDefaultOptionsCallback(&CConsoleMinecraftApp::DefaultOptionsCallback,(LPVOID)&app); + StorageManager.SetOptionsDataCallback(&CConsoleMinecraftApp::OptionsDataCallback,(LPVOID)&app); + + // Set a callback to deal with old profile versions needing updated to new versions + StorageManager.SetOldProfileVersionCallback(&CConsoleMinecraftApp::OldProfileVersionCallback,(LPVOID)&app); + + // Set a callback for when there is a read error on profile data + //StorageManager.SetProfileReadErrorCallback(&CConsoleMinecraftApp::ProfileReadErrorCallback,(LPVOID)&app); + + + // QNet needs to be setup after profile manager, as we do not want its Notify listener to handle + // XN_SYS_SIGNINCHANGED notifications. This does mean that we need to have a callback in the + // ProfileManager for XN_LIVE_INVITE_ACCEPTED for QNet. + + g_NetworkManager.Initialise(); + + // debug switch to trial version + ProfileManager.SetDebugFullOverride(true); +#if 0 + + //ProfileManager.AddDLC(2); + StorageManager.SetDLCPackageRoot("DLCDrive"); + StorageManager.RegisterMarketplaceCountsCallback(&CConsoleMinecraftApp::MarketplaceCountsCallback,(LPVOID)&app); + // Kinect ! + + if(XNuiGetHardwareStatus()!=0) + { + // If the Kinect Sensor is not physically connected, this function returns 0. + NuiInitialize(NUI_INITIALIZE_FLAG_USES_HIGH_QUALITY_COLOR | NUI_INITIALIZE_FLAG_USES_DEPTH | + NUI_INITIALIZE_FLAG_EXTRAPOLATE_FLOOR_PLANE | NUI_INITIALIZE_FLAG_USES_FITNESS | NUI_INITIALIZE_FLAG_NUI_GUIDE_DISABLED | NUI_INITIALIZE_FLAG_SUPPRESS_AUTOMATIC_UI,NUI_INITIALIZE_DEFAULT_HARDWARE_THREAD ); + } + + // Sentient ! + hr = TelemetryManager->Init(); + + +#endif + // Initialise TLS for tesselator, for this main thread + Tesselator::CreateNewThreadStorage(1024*1024); + // Initialise TLS for AABB and Vec3 pools, for this main thread + AABB::CreateNewThreadStorage(); + Vec3::CreateNewThreadStorage(); + IntCache::CreateNewThreadStorage(); + Compression::CreateNewThreadStorage(); + OldChunkStorage::CreateNewThreadStorage(); + Level::enableLightingCache(); + Tile::CreateNewThreadStorage(); + + Minecraft::main(); + + // Minecraft::main () used to call Minecraft::Start, but this takes ~2.5 seconds, so now running this in another thread + // so we can do some basic renderer calls whilst it is happening. This is at attempt to stop getting TRC failure on SubmitDone taking > 5 seconds on boot + C4JThread *minecraftThread = new C4JThread(&StartMinecraftThreadProc, NULL, "Running minecraft start"); + minecraftThread->Run(); + do + { + RenderManager.StartFrame(); + Sleep(20); + RenderManager.Present(); + } while (minecraftThread->isRunning()); + delete minecraftThread; + + Minecraft *pMinecraft=Minecraft::GetInstance(); + + app.InitGameSettings(); + // read the options here for controller 0 + StorageManager.ReadFromProfile(0); + + // 4J-PB - have to hide the auto splashscreen, or we never see our game + sceSystemServiceHideSplashScreen(); + + +#if 0 + //bool bDisplayPauseMenu=false; + + // set the default gamma level + float fVal=50.0f*327.68f; + RenderManager.UpdateGamma((unsigned short)fVal); + + // load any skins + //app.AddSkinsToMemoryTextureFiles(); +#endif + // set the default profile values + for(int i=0;iInitialise(); + + // Update the base scene quick selects now that the minecraft class exists + //CXuiSceneBase::UpdateScreenSettings(0); +#endif + app.InitialiseTips(); +#if 0 + + DWORD initData=0; + + + +#ifndef _FINAL_BUILD +#ifndef _DEBUG + #pragma message(__LOC__"Need to define the _FINAL_BUILD before submission") +#endif +#endif + + // Set the default sound levels + pMinecraft->options->set(Options::Option::MUSIC,1.0f); + pMinecraft->options->set(Options::Option::SOUND,1.0f); + + app.NavigateToScene(XUSER_INDEX_ANY,eUIScene_Intro,&initData); +#endif + //app.TemporaryCreateGameStart(); + + //Sleep(10000); +#if 0 + // Intro loop ? + while(app.IntroRunning()) + { + ProfileManager.Tick(); + // Tick XUI + app.RunFrame(); + + // 4J : WESTY : Added to ensure we always have clear background for intro. + RenderManager.SetClearColour(D3DCOLOR_RGBA(0,0,0,255)); + RenderManager.Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); + + // Render XUI + hr = app.Render(); + + // Present the frame. + RenderManager.Present(); + + // Update XUI Timers + hr = XuiTimersRun(); + } +#endif + + // 4J-PB - Moved here because it crashed when the network init was called if left where it was before. + // We should track down why though... + app.DebugPrintf("---init sound engine()\n"); + + pMinecraft->soundEngine->init(NULL); + + while (TRUE) + { + SonyVoiceChat_Orbis::tick(); + RenderManager.StartFrame(); +#if 0 + if(pMinecraft->soundEngine->isStreamingWavebankReady() && + !pMinecraft->soundEngine->isPlayingStreamingGameMusic() && + !pMinecraft->soundEngine->isPlayingStreamingCDMusic() ) + { + // play some music in the menus + pMinecraft->soundEngine->playStreaming(L"", 0, 0, 0, 0, 0, false); + } +#endif + app.UpdateTime(); + PIXBeginNamedEvent(0,"Input manager tick"); + InputManager.Tick(); + PIXEndNamedEvent(); + PIXBeginNamedEvent(0,"Profile manager tick"); + ProfileManager.Tick(); + PIXEndNamedEvent(); + PIXBeginNamedEvent(0,"Storage manager tick"); + StorageManager.Tick(); + PIXEndNamedEvent(); + PIXBeginNamedEvent(0,"Render manager tick"); + RenderManager.Tick(); + PIXEndNamedEvent(); + + // Tick the social networking manager. + PIXBeginNamedEvent(0,"Social network manager tick"); +// CSocialManager::Instance()->Tick(); + PIXEndNamedEvent(); + + // Tick sentient. + PIXBeginNamedEvent(0,"Sentient tick"); + MemSect(37); +// SentientManager.Tick(); + MemSect(0); + PIXEndNamedEvent(); + + PIXBeginNamedEvent(0,"Network manager do work #1"); + g_NetworkManager.DoWork(); + PIXEndNamedEvent(); + + LeaderboardManager::Instance()->Tick(); + // Render game graphics. + if(app.GetGameStarted()) + { + pMinecraft->run_middle(); + app.SetAppPaused( g_NetworkManager.IsLocalGame() && g_NetworkManager.GetPlayerCount() == 1 && ui.IsPauseMenuDisplayed(ProfileManager.GetPrimaryPad()) ); + } + else + { + MemSect(28); + pMinecraft->soundEngine->tick(NULL, 0.0f); + MemSect(0); + pMinecraft->textures->tick(true,false); + IntCache::Reset(); + if( app.GetReallyChangingSessionType() ) + { + pMinecraft->tickAllConnections(); // Added to stop timing out when we are waiting after converting to an offline game + } + } + pMinecraft->soundEngine->playMusicTick(); + + static bool bInitnet=false; + + if(bInitnet) + { + g_NetworkManager.Initialise(); + } + +#ifdef MEMORY_TRACKING + static bool bResetMemTrack = false; + static bool bDumpMemTrack = false; + + MemPixStuff(); + + if( bResetMemTrack ) + { + ResetMem(); + MEMORYSTATUS memStat; + GlobalMemoryStatus(&memStat); + printf("RESETMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); + bResetMemTrack = false; + } + + if( bDumpMemTrack ) + { + DumpMem(); + bDumpMemTrack = false; + MEMORYSTATUS memStat; + GlobalMemoryStatus(&memStat); + printf("DUMPMEM: Avail. phys %d\n",memStat.dwAvailPhys/(1024*1024)); + printf("Renderer used: %d\n",RenderManager.CBuffSize(-1)); + } +#endif +#if 0 + static bool bDumpTextureUsage = false; + if( bDumpTextureUsage ) + { + RenderManager.TextureGetStats(); + bDumpTextureUsage = false; + } +#endif + ui.tick(); + ui.render(); +#if 0 + app.HandleButtonPresses(); + + // store the minecraft renderstates, and re-set them after the xui render + GetRenderAndSamplerStates(pDevice,RenderStateA,SamplerStateA); + + // Tick XUI + PIXBeginNamedEvent(0,"Xui running"); + app.RunFrame(); + PIXEndNamedEvent(); + + // Render XUI + + PIXBeginNamedEvent(0,"XUI render"); + MemSect(7); + hr = app.Render(); + MemSect(0); + GetRenderAndSamplerStates(pDevice,RenderStateA2,SamplerStateA2); + PIXEndNamedEvent(); + + for(int i=0;i<8;i++) + { + if(RenderStateA2[i]!=RenderStateA[i]) + { + //printf("Reseting RenderStateA[%d] after a XUI render\n",i); + pDevice->SetRenderState(RenderStateModes[i],RenderStateA[i]); + } + } + for(int i=0;i<5;i++) + { + if(SamplerStateA2[i]!=SamplerStateA[i]) + { + //printf("Reseting SamplerStateA[%d] after a XUI render\n",i); + pDevice->SetSamplerState(0,SamplerStateModes[i],SamplerStateA[i]); + } + } + + RenderManager.Set_matrixDirty(); +#endif + // Present the frame. + RenderManager.Present(); + + ui.CheckMenuDisplayed(); + PIXBeginNamedEvent(0,"Profile load check"); + // has the game defined profile data been changed (by a profile load) + if(app.uiGameDefinedDataChangedBitmask!=0) + { + void *pData; + for(int i=0;istats[ i ]->clear(); + pMinecraft->stats[i]->parse(pData); + } + + } + + // clear the flag + app.uiGameDefinedDataChangedBitmask=0; + } + PIXEndNamedEvent(); + + // 4J-PB - Monitor the options save for a space issue + bool bOptionsNoSpace=false; + for(int i=0;iRelease(); +} + + +vector vRichPresenceStrings; + +// convert wstring to UTF-8 string +std::string wstring_to_utf8 (const std::wstring& str) +{ + std::wstring_convert> myconv; + return myconv.to_bytes(str); +} + +uint8_t *mallocAndCreateUTF8ArrayFromString(int iID) +{ + int result; + LPCWSTR wchString=app.GetString(iID); + + std::wstring srcString = wchString; + std::string dstString = wstring_to_utf8(srcString); + + int dst_len = dstString.size()+1; + uint8_t *strUtf8=(uint8_t *)malloc(dst_len); + memcpy(strUtf8, dstString.c_str(), dst_len); + + return strUtf8; +} + +uint8_t * AddRichPresenceString(int iID) +{ + uint8_t *strUtf8 = mallocAndCreateUTF8ArrayFromString(iID); + if( strUtf8 != NULL ) + { + vRichPresenceStrings.push_back(strUtf8); + } + return strUtf8; +} + +void FreeRichPresenceStrings() +{ + uint8_t *strUtf8; + for(int i=0;i allocCounts; +bool trackEnable = false; +bool trackStarted = false; +volatile size_t sizeCheckMin = 1160; +volatile size_t sizeCheckMax = 1160; +volatile int sectCheck = 48; +CRITICAL_SECTION memCS; +DWORD tlsIdx; + +LPVOID XMemAlloc(SIZE_T dwSize, DWORD dwAllocAttributes) +{ + if( !trackStarted ) + { + void *p = XMemAllocDefault(dwSize,dwAllocAttributes); + size_t realSize = XMemSizeDefault(p, dwAllocAttributes); + totalAllocGen += realSize; + return p; + } + + EnterCriticalSection(&memCS); + + void *p=XMemAllocDefault(dwSize + 16,dwAllocAttributes); + size_t realSize = XMemSizeDefault(p,dwAllocAttributes) - 16; + + if( trackEnable ) + { +#if 1 + int sect = ((int) TlsGetValue(tlsIdx)) & 0x3f; + *(((unsigned char *)p)+realSize) = sect; + + if( ( realSize >= sizeCheckMin ) && ( realSize <= sizeCheckMax ) && ( ( sect == sectCheck ) || ( sectCheck == -1 ) ) ) + { + app.DebugPrintf("Found one\n"); + } +#endif + + if( p ) + { + totalAllocGen += realSize; + trackEnable = false; + int key = ( sect << 26 ) | realSize; + int oldCount = allocCounts[key]; + allocCounts[key] = oldCount + 1; + + trackEnable = true; + } + } + + LeaveCriticalSection(&memCS); + + return p; +} + +void* operator new (size_t size) +{ + return (unsigned char *)XMemAlloc(size,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); +} + +void operator delete (void *p) +{ + XMemFree(p,MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP)); +} + +void WINAPI XMemFree(PVOID pAddress, DWORD dwAllocAttributes) +{ + bool special = false; + if( dwAllocAttributes == 0 ) + { + dwAllocAttributes = MAKE_XALLOC_ATTRIBUTES(0,FALSE,TRUE,FALSE,0,XALLOC_PHYSICAL_ALIGNMENT_DEFAULT,XALLOC_MEMPROTECT_READWRITE,FALSE,XALLOC_MEMTYPE_HEAP); + special = true; + } + if(!trackStarted ) + { + size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes); + XMemFreeDefault(pAddress, dwAllocAttributes); + totalAllocGen -= realSize; + return; + } + EnterCriticalSection(&memCS); + if( pAddress ) + { + size_t realSize = XMemSizeDefault(pAddress, dwAllocAttributes) - 16; + + if(trackEnable) + { + int sect = *(((unsigned char *)pAddress)+realSize); + totalAllocGen -= realSize; + trackEnable = false; + int key = ( sect << 26 ) | realSize; + int oldCount = allocCounts[key]; + allocCounts[key] = oldCount - 1; + trackEnable = true; + + } + XMemFreeDefault(pAddress, dwAllocAttributes); + } + LeaveCriticalSection(&memCS); +} + +SIZE_T WINAPI XMemSize( + PVOID pAddress, + DWORD dwAllocAttributes +) +{ + if( trackStarted ) + { + return XMemSizeDefault(pAddress, dwAllocAttributes) - 16; + } + else + { + return XMemSizeDefault(pAddress, dwAllocAttributes); + } +} + + +void DumpMem() +{ + int totalLeak = 0; + for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) + { + if(it->second > 0 ) + { + app.DebugPrintf("%d %d %d %d\n",( it->first >> 26 ) & 0x3f,it->first & 0x03ffffff, it->second, (it->first & 0x03ffffff) * it->second); + totalLeak += ( it->first & 0x03ffffff ) * it->second; + } + } + app.DebugPrintf("Total %d\n",totalLeak); +} + +void ResetMem() +{ + if( !trackStarted ) + { + trackEnable = true; + trackStarted = true; + totalAllocGen = 0; + InitializeCriticalSection(&memCS); + tlsIdx = TlsAlloc(); + } + EnterCriticalSection(&memCS); + trackEnable = false; + allocCounts.clear(); + trackEnable = true; + LeaveCriticalSection(&memCS); +} + +void MemSect(int section) +{ + unsigned int value = (unsigned int)TlsGetValue(tlsIdx); + if( section == 0 ) // pop + { + value = (value >> 6) & 0x03ffffff; + } + else + { + value = (value << 6) | section; + } + TlsSetValue(tlsIdx, (LPVOID)value); +} + +void MemPixStuff() +{ + const int MAX_SECT = 46; + + int totals[MAX_SECT] = {0}; + + for(AUTO_VAR(it, allocCounts.begin()); it != allocCounts.end(); it++ ) + { + if(it->second > 0 ) + { + int sect = ( it->first >> 26 ) & 0x3f; + int bytes = it->first & 0x03ffffff; + totals[sect] += bytes * it->second; + } + } + + unsigned int allSectsTotal = 0; + for( int i = 0; i < MAX_SECT; i++ ) + { + allSectsTotal += totals[i]; + PIXAddNamedCounter(((float)totals[i])/1024.0f,"MemSect%d",i); + } + + PIXAddNamedCounter(((float)allSectsTotal)/(4096.0f),"MemSect total pages"); +} + +#endif -- cgit v1.2.3