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authorMijaeLio <87155057+MijaeLio@users.noreply.github.com>2026-03-06 20:14:06 -0500
committerGitHub <noreply@github.com>2026-03-06 19:14:06 -0600
commit16446265d555d21f564b5989611a05918728d643 (patch)
treead4ed8918f0090cf64bda4ac604d883a23ab1b48 /Minecraft.Client/Options.cpp
parent216943716b8797fa1b9014f337b8ce7bbe50af4d (diff)
Add Render Distance option. (#675)
* FOV option without debug menu Now located in Graphics section. Based on the FOV thing from discord idk * language * render distance option for graphics menu * oop * swf files on media * revert changes on language selector * nvm it was actually easy to fix * forgot this * Final probably Fixed visual bug and made the chunk updates depend to your view distance.
Diffstat (limited to 'Minecraft.Client/Options.cpp')
-rw-r--r--Minecraft.Client/Options.cpp5
1 files changed, 5 insertions, 0 deletions
diff --git a/Minecraft.Client/Options.cpp b/Minecraft.Client/Options.cpp
index fac7fe13..35857b89 100644
--- a/Minecraft.Client/Options.cpp
+++ b/Minecraft.Client/Options.cpp
@@ -238,6 +238,10 @@ void Options::set(const Options::Option *item, float fVal)
{
gamma = fVal;
}
+ if (item == Option::RENDER_DISTANCE)
+ {
+ viewDistance = fVal;
+ }
}
void Options::toggle(const Options::Option *option, int dir)
@@ -292,6 +296,7 @@ float Options::getProgressValue(const Options::Option *item)
if (item == Option::MUSIC) return music;
if (item == Option::SOUND) return sound;
if (item == Option::SENSITIVITY) return sensitivity;
+ if (item == Option::RENDER_DISTANCE) return viewDistance;
return 0;
}