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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/OcelotModel.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/OcelotModel.h')
-rw-r--r--Minecraft.Client/OcelotModel.h43
1 files changed, 43 insertions, 0 deletions
diff --git a/Minecraft.Client/OcelotModel.h b/Minecraft.Client/OcelotModel.h
new file mode 100644
index 00000000..6e984f12
--- /dev/null
+++ b/Minecraft.Client/OcelotModel.h
@@ -0,0 +1,43 @@
+#pragma once
+
+#include "Model.h"
+
+class OcelotModel : public Model
+{
+private:
+ ModelPart *backLegL, *backLegR;
+ ModelPart *frontLegL, *frontLegR;
+ ModelPart *tail1, *tail2, *head, *body;
+
+ static const int SNEAK_STATE = 0;
+ static const int WALK_STATE = 1;
+ static const int SPRINT_STATE = 2;
+ static const int SITTING_STATE = 3;
+
+ int state;
+
+ static const float xo;
+ static const float yo;
+ static const float zo;
+
+ static const float headWalkY;
+ static const float headWalkZ;
+ static const float bodyWalkY;
+ static const float bodyWalkZ;
+ static const float tail1WalkY;
+ static const float tail1WalkZ;
+ static const float tail2WalkY;
+ static const float tail2WalkZ;
+ static const float backLegY;
+ static const float backLegZ;
+ static const float frontLegY;
+ static const float frontLegZ ;
+
+public:
+ OcelotModel();
+
+ void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
+ void render(OcelotModel *model, float scale, bool usecompiled);
+ void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
+ void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a);
+}; \ No newline at end of file