diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/OcelotModel.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/OcelotModel.h')
| -rw-r--r-- | Minecraft.Client/OcelotModel.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/Minecraft.Client/OcelotModel.h b/Minecraft.Client/OcelotModel.h new file mode 100644 index 00000000..6e984f12 --- /dev/null +++ b/Minecraft.Client/OcelotModel.h @@ -0,0 +1,43 @@ +#pragma once + +#include "Model.h" + +class OcelotModel : public Model +{ +private: + ModelPart *backLegL, *backLegR; + ModelPart *frontLegL, *frontLegR; + ModelPart *tail1, *tail2, *head, *body; + + static const int SNEAK_STATE = 0; + static const int WALK_STATE = 1; + static const int SPRINT_STATE = 2; + static const int SITTING_STATE = 3; + + int state; + + static const float xo; + static const float yo; + static const float zo; + + static const float headWalkY; + static const float headWalkZ; + static const float bodyWalkY; + static const float bodyWalkZ; + static const float tail1WalkY; + static const float tail1WalkZ; + static const float tail2WalkY; + static const float tail2WalkZ; + static const float backLegY; + static const float backLegZ; + static const float frontLegY; + static const float frontLegZ ; + +public: + OcelotModel(); + + void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); + void render(OcelotModel *model, float scale, bool usecompiled); + void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0); + void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a); +};
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