From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/OcelotModel.h | 43 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 43 insertions(+) create mode 100644 Minecraft.Client/OcelotModel.h (limited to 'Minecraft.Client/OcelotModel.h') diff --git a/Minecraft.Client/OcelotModel.h b/Minecraft.Client/OcelotModel.h new file mode 100644 index 00000000..6e984f12 --- /dev/null +++ b/Minecraft.Client/OcelotModel.h @@ -0,0 +1,43 @@ +#pragma once + +#include "Model.h" + +class OcelotModel : public Model +{ +private: + ModelPart *backLegL, *backLegR; + ModelPart *frontLegL, *frontLegR; + ModelPart *tail1, *tail2, *head, *body; + + static const int SNEAK_STATE = 0; + static const int WALK_STATE = 1; + static const int SPRINT_STATE = 2; + static const int SITTING_STATE = 3; + + int state; + + static const float xo; + static const float yo; + static const float zo; + + static const float headWalkY; + static const float headWalkZ; + static const float bodyWalkY; + static const float bodyWalkZ; + static const float tail1WalkY; + static const float tail1WalkZ; + static const float tail2WalkY; + static const float tail2WalkZ; + static const float backLegY; + static const float backLegZ; + static const float frontLegY; + static const float frontLegZ ; + +public: + OcelotModel(); + + void render(shared_ptr entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled); + void render(OcelotModel *model, float scale, bool usecompiled); + void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr entity, unsigned int uiBitmaskOverrideAnim=0); + void prepareMobModel(shared_ptr mob, float time, float r, float a); +}; \ No newline at end of file -- cgit v1.2.3