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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/MushroomCowRenderer.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/MushroomCowRenderer.cpp')
-rw-r--r--Minecraft.Client/MushroomCowRenderer.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/Minecraft.Client/MushroomCowRenderer.cpp b/Minecraft.Client/MushroomCowRenderer.cpp
new file mode 100644
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+++ b/Minecraft.Client/MushroomCowRenderer.cpp
@@ -0,0 +1,50 @@
+#include "stdafx.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
+#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
+#include "QuadrupedModel.h"
+#include "ModelPart.h"
+#include "MushroomCowRenderer.h"
+
+MushroomCowRenderer::MushroomCowRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
+{
+}
+
+void MushroomCowRenderer::render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a)
+{
+ // 4J - original version used generics and thus had an input parameter of type MushroomCow rather than shared_ptr<Entity> we have here -
+ // do some casting around instead
+ //shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
+
+ // 4J Stu - No need to do the cast, just pass through as-is
+ MobRenderer::render(_mob, x, y, z, rot, a);
+}
+
+void MushroomCowRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
+{
+ // 4J - original version used generics and thus had an input parameter of type MushroomCow rather than shared_ptr<Mob> we have here -
+ // do some casting around instead
+ shared_ptr<MushroomCow> mob = dynamic_pointer_cast<MushroomCow>(_mob);
+ MobRenderer::additionalRendering(mob, a);
+ if (mob->isBaby()) return;
+ bindTexture(TN_TERRAIN); // 4J was "/terrain.png"
+ glEnable(GL_CULL_FACE);
+ glPushMatrix();
+ glScalef(1, -1, 1);
+ glTranslatef(0.2f, 0.4f, 0.5f);
+ glRotatef(42, 0, 1, 0);
+ tileRenderer->renderTile(Tile::mushroom2, 0, 1);
+ glTranslatef(0.1f, 0, -0.6f);
+ glRotatef(42, 0, 1, 0);
+ tileRenderer->renderTile(Tile::mushroom2, 0, 1);
+ glPopMatrix();
+
+ glPushMatrix();
+ ((QuadrupedModel *) model)->head->translateTo(1 / 16.0f);
+ glScalef(1, -1, 1);
+ glTranslatef(0, 0.75f, -0.2f);
+ glRotatef(12, 0, 1, 0);
+ tileRenderer->renderTile(Tile::mushroom2, 0, 1);
+ glPopMatrix();
+
+ glDisable(GL_CULL_FACE);
+} \ No newline at end of file