diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/MultiPlayerChunkCache.h | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/MultiPlayerChunkCache.h')
| -rw-r--r-- | Minecraft.Client/MultiPlayerChunkCache.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Minecraft.Client/MultiPlayerChunkCache.h b/Minecraft.Client/MultiPlayerChunkCache.h new file mode 100644 index 00000000..8fc427a6 --- /dev/null +++ b/Minecraft.Client/MultiPlayerChunkCache.h @@ -0,0 +1,47 @@ +#pragma once +#include "..\Minecraft.World\net.minecraft.world.level.h" +#include "..\Minecraft.World\net.minecraft.world.level.chunk.h" +#include "..\Minecraft.World\RandomLevelSource.h" + +using namespace std; +class ServerChunkCache; + +// 4J - various alterations here to make this thread safe, and operate as a fixed sized cache +class MultiPlayerChunkCache : public ChunkSource +{ + friend class LevelRenderer; +private: + LevelChunk *emptyChunk; + LevelChunk *waterChunk; + + vector<LevelChunk *> loadedChunkList; + + LevelChunk **cache; + // 4J - added for multithreaded support + CRITICAL_SECTION m_csLoadCreate; + // 4J - size of cache is defined by size of one side - must be even + int XZSIZE; + int XZOFFSET; + bool *hasData; + + Level *level; + +public: + MultiPlayerChunkCache(Level *level); + ~MultiPlayerChunkCache(); + virtual bool hasChunk(int x, int z); + virtual bool reallyHasChunk(int x, int z); + virtual void drop(int x, int z); + virtual LevelChunk *create(int x, int z); + virtual LevelChunk *getChunk(int x, int z); + virtual bool save(bool force, ProgressListener *progressListener); + virtual bool tick(); + virtual bool shouldSave(); + virtual void postProcess(ChunkSource *parent, int x, int z); + virtual wstring gatherStats(); + virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z); + virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z); + virtual void dataReceived(int x, int z); // 4J added + + virtual LevelChunk **getCache() { return cache; } // 4J added +};
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