From b691c43c44ff180d10e7d4a9afc83b98551ff586 Mon Sep 17 00:00:00 2001 From: daoge_cmd <3523206925@qq.com> Date: Sun, 1 Mar 2026 12:16:08 +0800 Subject: Initial commit --- Minecraft.Client/MultiPlayerChunkCache.h | 47 ++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 Minecraft.Client/MultiPlayerChunkCache.h (limited to 'Minecraft.Client/MultiPlayerChunkCache.h') diff --git a/Minecraft.Client/MultiPlayerChunkCache.h b/Minecraft.Client/MultiPlayerChunkCache.h new file mode 100644 index 00000000..8fc427a6 --- /dev/null +++ b/Minecraft.Client/MultiPlayerChunkCache.h @@ -0,0 +1,47 @@ +#pragma once +#include "..\Minecraft.World\net.minecraft.world.level.h" +#include "..\Minecraft.World\net.minecraft.world.level.chunk.h" +#include "..\Minecraft.World\RandomLevelSource.h" + +using namespace std; +class ServerChunkCache; + +// 4J - various alterations here to make this thread safe, and operate as a fixed sized cache +class MultiPlayerChunkCache : public ChunkSource +{ + friend class LevelRenderer; +private: + LevelChunk *emptyChunk; + LevelChunk *waterChunk; + + vector loadedChunkList; + + LevelChunk **cache; + // 4J - added for multithreaded support + CRITICAL_SECTION m_csLoadCreate; + // 4J - size of cache is defined by size of one side - must be even + int XZSIZE; + int XZOFFSET; + bool *hasData; + + Level *level; + +public: + MultiPlayerChunkCache(Level *level); + ~MultiPlayerChunkCache(); + virtual bool hasChunk(int x, int z); + virtual bool reallyHasChunk(int x, int z); + virtual void drop(int x, int z); + virtual LevelChunk *create(int x, int z); + virtual LevelChunk *getChunk(int x, int z); + virtual bool save(bool force, ProgressListener *progressListener); + virtual bool tick(); + virtual bool shouldSave(); + virtual void postProcess(ChunkSource *parent, int x, int z); + virtual wstring gatherStats(); + virtual vector *getMobsAt(MobCategory *mobCategory, int x, int y, int z); + virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z); + virtual void dataReceived(int x, int z); // 4J added + + virtual LevelChunk **getCache() { return cache; } // 4J added +}; \ No newline at end of file -- cgit v1.2.3