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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/MultiPlayerChunkCache.h | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.Client/MultiPlayerChunkCache.h')
| -rw-r--r-- | Minecraft.Client/MultiPlayerChunkCache.h | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/Minecraft.Client/MultiPlayerChunkCache.h b/Minecraft.Client/MultiPlayerChunkCache.h index 8fc427a6..c180f858 100644 --- a/Minecraft.Client/MultiPlayerChunkCache.h +++ b/Minecraft.Client/MultiPlayerChunkCache.h @@ -24,23 +24,24 @@ private: int XZOFFSET; bool *hasData; - Level *level; + Level *level; public: MultiPlayerChunkCache(Level *level); ~MultiPlayerChunkCache(); - virtual bool hasChunk(int x, int z); + virtual bool hasChunk(int x, int z); virtual bool reallyHasChunk(int x, int z); - virtual void drop(int x, int z); - virtual LevelChunk *create(int x, int z); - virtual LevelChunk *getChunk(int x, int z); - virtual bool save(bool force, ProgressListener *progressListener); - virtual bool tick(); - virtual bool shouldSave(); - virtual void postProcess(ChunkSource *parent, int x, int z); - virtual wstring gatherStats(); + virtual void drop(int x, int z); + virtual LevelChunk *create(int x, int z); + virtual LevelChunk *getChunk(int x, int z); + virtual bool save(bool force, ProgressListener *progressListener); + virtual bool tick(); + virtual bool shouldSave(); + virtual void postProcess(ChunkSource *parent, int x, int z); + virtual wstring gatherStats(); virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z); virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z); + virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ); virtual void dataReceived(int x, int z); // 4J added virtual LevelChunk **getCache() { return cache; } // 4J added |
