From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/MultiPlayerChunkCache.h | 21 +++++++++++---------- 1 file changed, 11 insertions(+), 10 deletions(-) (limited to 'Minecraft.Client/MultiPlayerChunkCache.h') diff --git a/Minecraft.Client/MultiPlayerChunkCache.h b/Minecraft.Client/MultiPlayerChunkCache.h index 8fc427a6..c180f858 100644 --- a/Minecraft.Client/MultiPlayerChunkCache.h +++ b/Minecraft.Client/MultiPlayerChunkCache.h @@ -24,23 +24,24 @@ private: int XZOFFSET; bool *hasData; - Level *level; + Level *level; public: MultiPlayerChunkCache(Level *level); ~MultiPlayerChunkCache(); - virtual bool hasChunk(int x, int z); + virtual bool hasChunk(int x, int z); virtual bool reallyHasChunk(int x, int z); - virtual void drop(int x, int z); - virtual LevelChunk *create(int x, int z); - virtual LevelChunk *getChunk(int x, int z); - virtual bool save(bool force, ProgressListener *progressListener); - virtual bool tick(); - virtual bool shouldSave(); - virtual void postProcess(ChunkSource *parent, int x, int z); - virtual wstring gatherStats(); + virtual void drop(int x, int z); + virtual LevelChunk *create(int x, int z); + virtual LevelChunk *getChunk(int x, int z); + virtual bool save(bool force, ProgressListener *progressListener); + virtual bool tick(); + virtual bool shouldSave(); + virtual void postProcess(ChunkSource *parent, int x, int z); + virtual wstring gatherStats(); virtual vector *getMobsAt(MobCategory *mobCategory, int x, int y, int z); virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z); + virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ); virtual void dataReceived(int x, int z); // 4J added virtual LevelChunk **getCache() { return cache; } // 4J added -- cgit v1.2.3