diff options
| author | dtentiion <dtentiongit@gmail.com> | 2026-03-05 20:57:37 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-05 14:57:37 -0600 |
| commit | aadb5115040cfe0199e79a3e32dada6aa4b99fda (patch) | |
| tree | 7aba2ccfc2d3361272ad0380ec69c98a4f6c3efe /Minecraft.Client/MinecraftServer.cpp | |
| parent | f48a39ae3d72fc47ed3a050f6419716dc398d8f5 (diff) | |
Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)
* Fix world save rename not applying new name
KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the
typed name was validated then silently discarded on every rename attempt.
Write the new name to a worldname.txt sidecar file next to the save
(Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory
display name immediately. ReadLevelNameFromSaveFile now checks for this
sidecar first so renamed saves persist correctly across restarts.
* Fixed gamertag being blank upon renaming and re-joining a save
* Save deletion fix, exiting without saving fix
* Add native in-game keyboard UI for world naming and renaming
Diffstat (limited to 'Minecraft.Client/MinecraftServer.cpp')
| -rw-r--r-- | Minecraft.Client/MinecraftServer.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/Minecraft.Client/MinecraftServer.cpp b/Minecraft.Client/MinecraftServer.cpp index 699ffa8c..012ae19b 100644 --- a/Minecraft.Client/MinecraftServer.cpp +++ b/Minecraft.Client/MinecraftServer.cpp @@ -1230,7 +1230,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring if( levels[0]->isNew || levels[1]->isNew || levels[2]->isNew ) { +#ifndef _WINDOWS64 + // On Windows64 we skip the automatic initial save so that choosing + // "Exit without saving" on a new world does not leave an orphaned save folder. levels[0]->saveToDisc(mcprogress, false); +#endif } if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false; |
