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authordtentiion <dtentiongit@gmail.com>2026-03-05 20:57:37 +0000
committerGitHub <noreply@github.com>2026-03-05 14:57:37 -0600
commitaadb5115040cfe0199e79a3e32dada6aa4b99fda (patch)
tree7aba2ccfc2d3361272ad0380ec69c98a4f6c3efe /Minecraft.Client/MinecraftServer.cpp
parentf48a39ae3d72fc47ed3a050f6419716dc398d8f5 (diff)
Fix save list, delete save, exit without saving, and blank username on Windows64 (#539)
* Fix world save rename not applying new name KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the typed name was validated then silently discarded on every rename attempt. Write the new name to a worldname.txt sidecar file next to the save (Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory display name immediately. ReadLevelNameFromSaveFile now checks for this sidecar first so renamed saves persist correctly across restarts. * Fixed gamertag being blank upon renaming and re-joining a save * Save deletion fix, exiting without saving fix * Add native in-game keyboard UI for world naming and renaming
Diffstat (limited to 'Minecraft.Client/MinecraftServer.cpp')
-rw-r--r--Minecraft.Client/MinecraftServer.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/Minecraft.Client/MinecraftServer.cpp b/Minecraft.Client/MinecraftServer.cpp
index 699ffa8c..012ae19b 100644
--- a/Minecraft.Client/MinecraftServer.cpp
+++ b/Minecraft.Client/MinecraftServer.cpp
@@ -1230,7 +1230,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring
if( levels[0]->isNew || levels[1]->isNew || levels[2]->isNew )
{
+#ifndef _WINDOWS64
+ // On Windows64 we skip the automatic initial save so that choosing
+ // "Exit without saving" on a new world does not leave an orphaned save folder.
levels[0]->saveToDisc(mcprogress, false);
+#endif
}
if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false;