From aadb5115040cfe0199e79a3e32dada6aa4b99fda Mon Sep 17 00:00:00 2001 From: dtentiion Date: Thu, 5 Mar 2026 20:57:37 +0000 Subject: Fix save list, delete save, exit without saving, and blank username on Windows64 (#539) * Fix world save rename not applying new name KeyboardCompleteWorldNameCallback had no _WINDOWS64 branch, so the typed name was validated then silently discarded on every rename attempt. Write the new name to a worldname.txt sidecar file next to the save (Windows64\GameHDD\{folder}\worldname.txt) and update the in-memory display name immediately. ReadLevelNameFromSaveFile now checks for this sidecar first so renamed saves persist correctly across restarts. * Fixed gamertag being blank upon renaming and re-joining a save * Save deletion fix, exiting without saving fix * Add native in-game keyboard UI for world naming and renaming --- Minecraft.Client/MinecraftServer.cpp | 4 ++++ 1 file changed, 4 insertions(+) (limited to 'Minecraft.Client/MinecraftServer.cpp') diff --git a/Minecraft.Client/MinecraftServer.cpp b/Minecraft.Client/MinecraftServer.cpp index 699ffa8c..012ae19b 100644 --- a/Minecraft.Client/MinecraftServer.cpp +++ b/Minecraft.Client/MinecraftServer.cpp @@ -1230,7 +1230,11 @@ bool MinecraftServer::loadLevel(LevelStorageSource *storageSource, const wstring if( levels[0]->isNew || levels[1]->isNew || levels[2]->isNew ) { +#ifndef _WINDOWS64 + // On Windows64 we skip the automatic initial save so that choosing + // "Exit without saving" on a new world does not leave an orphaned save folder. levels[0]->saveToDisc(mcprogress, false); +#endif } if( s_bServerHalted || !g_NetworkManager.IsInSession() ) return false; -- cgit v1.2.3