diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/LivingEntityRenderer.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/LivingEntityRenderer.h')
| -rw-r--r-- | Minecraft.Client/LivingEntityRenderer.h | 47 |
1 files changed, 47 insertions, 0 deletions
diff --git a/Minecraft.Client/LivingEntityRenderer.h b/Minecraft.Client/LivingEntityRenderer.h new file mode 100644 index 00000000..2f77e1b5 --- /dev/null +++ b/Minecraft.Client/LivingEntityRenderer.h @@ -0,0 +1,47 @@ +#pragma once +#include "ResourceLocation.h" +#include "EntityRenderer.h" +#include "..\Minecraft.World\LivingEntity.h" + +class LivingEntity; + +class LivingEntityRenderer : public EntityRenderer +{ + static const int PLAYER_NAME_READABLE_FULLSCREEN = 16; + static const int PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN = 8; + static const int PLAYER_NAME_READABLE_DISTANCE_SD = 8; + + static ResourceLocation ENCHANT_GLINT_LOCATION; + static int MAX_ARMOR_LAYERS; + +protected: + //Model *model; // 4J Stu - This shadows the one in EntityRenderer + Model *armor; + +public: + LivingEntityRenderer(Model *model, float shadow); + virtual void render(shared_ptr<Entity> mob, double x, double y, double z, float rot, float a); + virtual void setArmor(Model *armor); + +private: + float rotlerp(float from, float to, float a); + +protected: + virtual void renderModel(shared_ptr<LivingEntity> mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale); + virtual void setupPosition(shared_ptr<LivingEntity> mob, double x, double y, double z); + virtual void setupRotations(shared_ptr<LivingEntity> mob, float bob, float bodyRot, float a); + virtual float getAttackAnim(shared_ptr<LivingEntity> mob, float a); + virtual float getBob(shared_ptr<LivingEntity> mob, float a); + virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a); + virtual void renderArrows(shared_ptr<LivingEntity> mob, float a); + virtual int prepareArmorOverlay(shared_ptr<LivingEntity> mob, int layer, float a); + virtual int prepareArmor(shared_ptr<LivingEntity> mob, int layer, float a); + virtual void prepareSecondPassArmor(shared_ptr<LivingEntity> mob, int layer, float a); + virtual float getFlipDegrees(shared_ptr<LivingEntity> mob); + virtual int getOverlayColor(shared_ptr<LivingEntity> mob, float br, float a); + virtual void scale(shared_ptr<LivingEntity> mob, float a); + virtual void renderName(shared_ptr<LivingEntity> mob, double x, double y, double z); + virtual bool shouldShowName(shared_ptr<LivingEntity> mob); + virtual void renderNameTags(shared_ptr<LivingEntity> mob, double x, double y, double z, const wstring &msg, float scale, double dist); + virtual void renderNameTag(shared_ptr<LivingEntity> mob, const wstring &name, double x, double y, double z, int maxDist, int color = 0xff000000); +};
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