From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/LivingEntityRenderer.h | 47 +++++++++++++++++++++++++++++++++ 1 file changed, 47 insertions(+) create mode 100644 Minecraft.Client/LivingEntityRenderer.h (limited to 'Minecraft.Client/LivingEntityRenderer.h') diff --git a/Minecraft.Client/LivingEntityRenderer.h b/Minecraft.Client/LivingEntityRenderer.h new file mode 100644 index 00000000..2f77e1b5 --- /dev/null +++ b/Minecraft.Client/LivingEntityRenderer.h @@ -0,0 +1,47 @@ +#pragma once +#include "ResourceLocation.h" +#include "EntityRenderer.h" +#include "..\Minecraft.World\LivingEntity.h" + +class LivingEntity; + +class LivingEntityRenderer : public EntityRenderer +{ + static const int PLAYER_NAME_READABLE_FULLSCREEN = 16; + static const int PLAYER_NAME_READABLE_DISTANCE_SPLITSCREEN = 8; + static const int PLAYER_NAME_READABLE_DISTANCE_SD = 8; + + static ResourceLocation ENCHANT_GLINT_LOCATION; + static int MAX_ARMOR_LAYERS; + +protected: + //Model *model; // 4J Stu - This shadows the one in EntityRenderer + Model *armor; + +public: + LivingEntityRenderer(Model *model, float shadow); + virtual void render(shared_ptr mob, double x, double y, double z, float rot, float a); + virtual void setArmor(Model *armor); + +private: + float rotlerp(float from, float to, float a); + +protected: + virtual void renderModel(shared_ptr mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale); + virtual void setupPosition(shared_ptr mob, double x, double y, double z); + virtual void setupRotations(shared_ptr mob, float bob, float bodyRot, float a); + virtual float getAttackAnim(shared_ptr mob, float a); + virtual float getBob(shared_ptr mob, float a); + virtual void additionalRendering(shared_ptr mob, float a); + virtual void renderArrows(shared_ptr mob, float a); + virtual int prepareArmorOverlay(shared_ptr mob, int layer, float a); + virtual int prepareArmor(shared_ptr mob, int layer, float a); + virtual void prepareSecondPassArmor(shared_ptr mob, int layer, float a); + virtual float getFlipDegrees(shared_ptr mob); + virtual int getOverlayColor(shared_ptr mob, float br, float a); + virtual void scale(shared_ptr mob, float a); + virtual void renderName(shared_ptr mob, double x, double y, double z); + virtual bool shouldShowName(shared_ptr mob); + virtual void renderNameTags(shared_ptr mob, double x, double y, double z, const wstring &msg, float scale, double dist); + virtual void renderNameTag(shared_ptr mob, const wstring &name, double x, double y, double z, int maxDist, int color = 0xff000000); +}; \ No newline at end of file -- cgit v1.2.3