diff options
| author | Marlian <84173858+MCbabel@users.noreply.github.com> | 2026-03-08 05:30:44 +0100 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-07 22:30:44 -0600 |
| commit | cfcec48ae1ea79fe27e40c6258cf4b7f31753209 (patch) | |
| tree | cf6eeea69b4a863e9680a9b402438267e47fbfe1 /Minecraft.Client/LevelRenderer.cpp | |
| parent | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (diff) | |
Fix horse rendering: culling when looking up + fire debug texture (#899)
- Skip frustum culling for the entity the player is currently riding, preventing the horse from disappearing when looking up (fixes a bug reported on Discord)
- Fix HorseRenderer::bindTexture() to delegate to base class for single textures (fire atlas, enchant glint), only using bindTextureLayers() for multi-layer horse textures
Co-authored-by: MCbabel <MCbabel@users.noreply.github.com>
Diffstat (limited to 'Minecraft.Client/LevelRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/LevelRenderer.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/Minecraft.Client/LevelRenderer.cpp b/Minecraft.Client/LevelRenderer.cpp index c1b4850c..594ff4ea 100644 --- a/Minecraft.Client/LevelRenderer.cpp +++ b/Minecraft.Client/LevelRenderer.cpp @@ -545,7 +545,8 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a) for (auto& entity : entities) { - bool shouldRender = (entity->shouldRender(cam) && (entity->noCulling || culler->isVisible(entity->bb))); + bool isPlayerVehicle = (entity == mc->cameraTargetPlayer->riding); + bool shouldRender = (entity->shouldRender(cam) && (entity->noCulling || isPlayerVehicle || culler->isVisible(entity->bb))); // Render the mob if the mob's leash holder is within the culler if ( !shouldRender && entity->instanceof(eTYPE_MOB) ) |
