From cfcec48ae1ea79fe27e40c6258cf4b7f31753209 Mon Sep 17 00:00:00 2001 From: Marlian <84173858+MCbabel@users.noreply.github.com> Date: Sun, 8 Mar 2026 05:30:44 +0100 Subject: Fix horse rendering: culling when looking up + fire debug texture (#899) - Skip frustum culling for the entity the player is currently riding, preventing the horse from disappearing when looking up (fixes a bug reported on Discord) - Fix HorseRenderer::bindTexture() to delegate to base class for single textures (fire atlas, enchant glint), only using bindTextureLayers() for multi-layer horse textures Co-authored-by: MCbabel --- Minecraft.Client/LevelRenderer.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Minecraft.Client/LevelRenderer.cpp') diff --git a/Minecraft.Client/LevelRenderer.cpp b/Minecraft.Client/LevelRenderer.cpp index c1b4850c..594ff4ea 100644 --- a/Minecraft.Client/LevelRenderer.cpp +++ b/Minecraft.Client/LevelRenderer.cpp @@ -545,7 +545,8 @@ void LevelRenderer::renderEntities(Vec3 *cam, Culler *culler, float a) for (auto& entity : entities) { - bool shouldRender = (entity->shouldRender(cam) && (entity->noCulling || culler->isVisible(entity->bb))); + bool isPlayerVehicle = (entity == mc->cameraTargetPlayer->riding); + bool shouldRender = (entity->shouldRender(cam) && (entity->noCulling || isPlayerVehicle || culler->isVisible(entity->bb))); // Render the mob if the mob's leash holder is within the culler if ( !shouldRender && entity->instanceof(eTYPE_MOB) ) -- cgit v1.2.3