diff options
| author | DetectivEren <55319774+detectiveren@users.noreply.github.com> | 2026-03-03 17:55:27 +0000 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-04 00:55:27 +0700 |
| commit | 1b0e5df27e339d616c4b79f7cc30ab5f7582fd9e (patch) | |
| tree | 4dee17c2d532316963b981607138c8e017e988d8 /Minecraft.Client/LevelRenderer.cpp | |
| parent | 515f91cad8e0625334954acd4024c6bfefcc89e8 (diff) | |
chunk optimization (#246)
makes chunks load a bit faster
Diffstat (limited to 'Minecraft.Client/LevelRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/LevelRenderer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/LevelRenderer.cpp b/Minecraft.Client/LevelRenderer.cpp index 8216f1fe..fc56494f 100644 --- a/Minecraft.Client/LevelRenderer.cpp +++ b/Minecraft.Client/LevelRenderer.cpp @@ -1964,8 +1964,8 @@ bool LevelRenderer::updateDirtyChunks() { if( (!onlyRebuild) || globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED || - ( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data - { + ( distSq < 96 * 96 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data + { // distSq adjusted from 20 * 20 to 96 * 96 - updated by detectiveren considered++; // Is this chunk nearer than our nearest? #ifdef _LARGE_WORLDS |
