From 1b0e5df27e339d616c4b79f7cc30ab5f7582fd9e Mon Sep 17 00:00:00 2001 From: DetectivEren <55319774+detectiveren@users.noreply.github.com> Date: Tue, 3 Mar 2026 17:55:27 +0000 Subject: chunk optimization (#246) makes chunks load a bit faster --- Minecraft.Client/LevelRenderer.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Minecraft.Client/LevelRenderer.cpp') diff --git a/Minecraft.Client/LevelRenderer.cpp b/Minecraft.Client/LevelRenderer.cpp index 8216f1fe..fc56494f 100644 --- a/Minecraft.Client/LevelRenderer.cpp +++ b/Minecraft.Client/LevelRenderer.cpp @@ -1964,8 +1964,8 @@ bool LevelRenderer::updateDirtyChunks() { if( (!onlyRebuild) || globalChunkFlags[ pClipChunk->globalIdx ] & CHUNK_FLAG_COMPILED || - ( distSq < 20 * 20 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data - { + ( distSq < 96 * 96 ) ) // Always rebuild really near things or else building (say) at tower up into empty blocks when we are low on memory will not create render data + { // distSq adjusted from 20 * 20 to 96 * 96 - updated by detectiveren considered++; // Is this chunk nearer than our nearest? #ifdef _LARGE_WORLDS -- cgit v1.2.3