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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/HumanoidMobRenderer.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/HumanoidMobRenderer.h')
-rw-r--r--Minecraft.Client/HumanoidMobRenderer.h20
1 files changed, 18 insertions, 2 deletions
diff --git a/Minecraft.Client/HumanoidMobRenderer.h b/Minecraft.Client/HumanoidMobRenderer.h
index 6c718fb9..98d8b8db 100644
--- a/Minecraft.Client/HumanoidMobRenderer.h
+++ b/Minecraft.Client/HumanoidMobRenderer.h
@@ -1,10 +1,16 @@
#pragma once
#include "MobRenderer.h"
+
class HumanoidModel;
class Giant;
+class ArmorItem;
class HumanoidMobRenderer : public MobRenderer
{
+private:
+ static const wstring MATERIAL_NAMES[5];
+ static std::map<wstring, ResourceLocation> ARMOR_LOCATION_CACHE;
+
protected:
HumanoidModel *humanoidModel;
float _scale;
@@ -13,10 +19,20 @@ protected:
void _init(HumanoidModel *humanoidModel, float scale);
public:
+ static ResourceLocation *getArmorLocation(ArmorItem *armorItem, int layer);
+ static ResourceLocation *getArmorLocation(ArmorItem *armorItem, int layer, bool overlay);
+
HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow);
HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow, float scale);
+
+ virtual void prepareSecondPassArmor(shared_ptr<LivingEntity> mob, int layer, float a);
+
protected:
virtual void createArmorParts();
- virtual void additionalRendering(shared_ptr<Mob> mob, float a);
- void scale(shared_ptr<Mob> mob, float a);
+ virtual int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
+ virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
+ virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
+ virtual void prepareCarriedItem(shared_ptr<Entity> mob, shared_ptr<ItemInstance> item);
+ virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a);
+ virtual void scale(shared_ptr<LivingEntity> mob, float a);
}; \ No newline at end of file