diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/HumanoidMobRenderer.h | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/HumanoidMobRenderer.h')
| -rw-r--r-- | Minecraft.Client/HumanoidMobRenderer.h | 20 |
1 files changed, 18 insertions, 2 deletions
diff --git a/Minecraft.Client/HumanoidMobRenderer.h b/Minecraft.Client/HumanoidMobRenderer.h index 6c718fb9..98d8b8db 100644 --- a/Minecraft.Client/HumanoidMobRenderer.h +++ b/Minecraft.Client/HumanoidMobRenderer.h @@ -1,10 +1,16 @@ #pragma once #include "MobRenderer.h" + class HumanoidModel; class Giant; +class ArmorItem; class HumanoidMobRenderer : public MobRenderer { +private: + static const wstring MATERIAL_NAMES[5]; + static std::map<wstring, ResourceLocation> ARMOR_LOCATION_CACHE; + protected: HumanoidModel *humanoidModel; float _scale; @@ -13,10 +19,20 @@ protected: void _init(HumanoidModel *humanoidModel, float scale); public: + static ResourceLocation *getArmorLocation(ArmorItem *armorItem, int layer); + static ResourceLocation *getArmorLocation(ArmorItem *armorItem, int layer, bool overlay); + HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow); HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow, float scale); + + virtual void prepareSecondPassArmor(shared_ptr<LivingEntity> mob, int layer, float a); + protected: virtual void createArmorParts(); - virtual void additionalRendering(shared_ptr<Mob> mob, float a); - void scale(shared_ptr<Mob> mob, float a); + virtual int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a); + virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a); + virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob); + virtual void prepareCarriedItem(shared_ptr<Entity> mob, shared_ptr<ItemInstance> item); + virtual void additionalRendering(shared_ptr<LivingEntity> mob, float a); + virtual void scale(shared_ptr<LivingEntity> mob, float a); };
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