From b3feddfef372618c8a9d7a0abcaf18cfad866c18 Mon Sep 17 00:00:00 2001 From: daoge <3523206925@qq.com> Date: Tue, 3 Mar 2026 03:04:10 +0800 Subject: feat: TU19 (Dec 2014) Features & Content (#155) * try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki --- Minecraft.Client/HumanoidMobRenderer.h | 20 ++++++++++++++++++-- 1 file changed, 18 insertions(+), 2 deletions(-) (limited to 'Minecraft.Client/HumanoidMobRenderer.h') diff --git a/Minecraft.Client/HumanoidMobRenderer.h b/Minecraft.Client/HumanoidMobRenderer.h index 6c718fb9..98d8b8db 100644 --- a/Minecraft.Client/HumanoidMobRenderer.h +++ b/Minecraft.Client/HumanoidMobRenderer.h @@ -1,10 +1,16 @@ #pragma once #include "MobRenderer.h" + class HumanoidModel; class Giant; +class ArmorItem; class HumanoidMobRenderer : public MobRenderer { +private: + static const wstring MATERIAL_NAMES[5]; + static std::map ARMOR_LOCATION_CACHE; + protected: HumanoidModel *humanoidModel; float _scale; @@ -13,10 +19,20 @@ protected: void _init(HumanoidModel *humanoidModel, float scale); public: + static ResourceLocation *getArmorLocation(ArmorItem *armorItem, int layer); + static ResourceLocation *getArmorLocation(ArmorItem *armorItem, int layer, bool overlay); + HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow); HumanoidMobRenderer(HumanoidModel *humanoidModel, float shadow, float scale); + + virtual void prepareSecondPassArmor(shared_ptr mob, int layer, float a); + protected: virtual void createArmorParts(); - virtual void additionalRendering(shared_ptr mob, float a); - void scale(shared_ptr mob, float a); + virtual int prepareArmor(shared_ptr _mob, int layer, float a); + virtual void render(shared_ptr _mob, double x, double y, double z, float rot, float a); + virtual ResourceLocation *getTextureLocation(shared_ptr mob); + virtual void prepareCarriedItem(shared_ptr mob, shared_ptr item); + virtual void additionalRendering(shared_ptr mob, float a); + virtual void scale(shared_ptr mob, float a); }; \ No newline at end of file -- cgit v1.2.3