diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/HugeExplosionParticle.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/HugeExplosionParticle.cpp')
| -rw-r--r-- | Minecraft.Client/HugeExplosionParticle.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/Minecraft.Client/HugeExplosionParticle.cpp b/Minecraft.Client/HugeExplosionParticle.cpp index 273eed2b..2a104c19 100644 --- a/Minecraft.Client/HugeExplosionParticle.cpp +++ b/Minecraft.Client/HugeExplosionParticle.cpp @@ -4,6 +4,9 @@ #include "Textures.h" #include "Tesselator.h" #include "Lighting.h" +#include "ResourceLocation.h" + +ResourceLocation HugeExplosionParticle::EXPLOSION_LOCATION = ResourceLocation(TN_MISC_EXPLOSION); HugeExplosionParticle::HugeExplosionParticle(Textures *textures, Level *level, double x, double y, double z, double xa, double ya, double za) : Particle(level,x,y,z,0,0,0) { @@ -29,7 +32,7 @@ void HugeExplosionParticle::render(Tesselator *t, float a, float xa, float ya, f { int tex = (int) ((life + a) * 15 / lifeTime); if (tex > 15) return; - textures->bindTexture(TN_MISC_EXPLOSION); // 4J was "/misc/explosion.png" + textures->bindTexture(&EXPLOSION_LOCATION); float u0 = (tex % 4) / 4.0f; float u1 = u0 + 0.999f / 4.0f; |
