diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/HugeExplosionParticle.cpp | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/HugeExplosionParticle.cpp')
| -rw-r--r-- | Minecraft.Client/HugeExplosionParticle.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/Minecraft.Client/HugeExplosionParticle.cpp b/Minecraft.Client/HugeExplosionParticle.cpp index 2a104c19..276b1d16 100644 --- a/Minecraft.Client/HugeExplosionParticle.cpp +++ b/Minecraft.Client/HugeExplosionParticle.cpp @@ -25,12 +25,12 @@ HugeExplosionParticle::HugeExplosionParticle(Textures *textures, Level *level, d gCol = g * br; bCol = b * br; - size = 1 - (float) xa * 0.5f; + size = 1 - static_cast<float>(xa) * 0.5f; } void HugeExplosionParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) { - int tex = (int) ((life + a) * 15 / lifeTime); + int tex = static_cast<int>((life + a) * 15 / lifeTime); if (tex > 15) return; textures->bindTexture(&EXPLOSION_LOCATION); @@ -41,9 +41,9 @@ void HugeExplosionParticle::render(Tesselator *t, float a, float xa, float ya, f float r = 2.0f * size; - float x = (float) (xo + (this->x - xo) * a - xOff); - float y = (float) (yo + (this->y - yo) * a - yOff); - float z = (float) (zo + (this->z - zo) * a - zOff); + float x = static_cast<float>(xo + (this->x - xo) * a - xOff); + float y = static_cast<float>(yo + (this->y - yo) * a - yOff); + float z = static_cast<float>(zo + (this->z - zo) * a - zOff); // 4J - don't render explosion particles that are less than 3 metres away, to try and avoid large particles that are causing us problems with photosensitivity testing float distSq = (x*x + y*y + z*z); |
