From 28614b922fb77149a54da1a87bebfbc98736f296 Mon Sep 17 00:00:00 2001 From: ModMaker101 <119018978+ModMaker101@users.noreply.github.com> Date: Sun, 8 Mar 2026 19:08:36 -0400 Subject: Modernize project codebase (#906) * Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides * Add safety checks and fix a issue with vector going OOR --- Minecraft.Client/HugeExplosionParticle.cpp | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'Minecraft.Client/HugeExplosionParticle.cpp') diff --git a/Minecraft.Client/HugeExplosionParticle.cpp b/Minecraft.Client/HugeExplosionParticle.cpp index 2a104c19..276b1d16 100644 --- a/Minecraft.Client/HugeExplosionParticle.cpp +++ b/Minecraft.Client/HugeExplosionParticle.cpp @@ -25,12 +25,12 @@ HugeExplosionParticle::HugeExplosionParticle(Textures *textures, Level *level, d gCol = g * br; bCol = b * br; - size = 1 - (float) xa * 0.5f; + size = 1 - static_cast(xa) * 0.5f; } void HugeExplosionParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) { - int tex = (int) ((life + a) * 15 / lifeTime); + int tex = static_cast((life + a) * 15 / lifeTime); if (tex > 15) return; textures->bindTexture(&EXPLOSION_LOCATION); @@ -41,9 +41,9 @@ void HugeExplosionParticle::render(Tesselator *t, float a, float xa, float ya, f float r = 2.0f * size; - float x = (float) (xo + (this->x - xo) * a - xOff); - float y = (float) (yo + (this->y - yo) * a - yOff); - float z = (float) (zo + (this->z - zo) * a - zOff); + float x = static_cast(xo + (this->x - xo) * a - xOff); + float y = static_cast(yo + (this->y - yo) * a - yOff); + float z = static_cast(zo + (this->z - zo) * a - zOff); // 4J - don't render explosion particles that are less than 3 metres away, to try and avoid large particles that are causing us problems with photosensitivity testing float distSq = (x*x + y*y + z*z); -- cgit v1.2.3