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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:53:32 +0700
commitd63f79325f85e014361eb8cf1e41eaebedb1ae71 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/GameRenderer.h
parentd6ec138710461294c3ffd2723bc8a9f212d3471f (diff)
Get rid of MSVC's __int64
Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard
Diffstat (limited to 'Minecraft.Client/GameRenderer.h')
-rw-r--r--Minecraft.Client/GameRenderer.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/GameRenderer.h b/Minecraft.Client/GameRenderer.h
index 3729726b..fca091a1 100644
--- a/Minecraft.Client/GameRenderer.h
+++ b/Minecraft.Client/GameRenderer.h
@@ -94,8 +94,8 @@ public:
void setupCamera(float a, int eye);
private:
void renderItemInHand(float a, int eye);
- __int64 lastActiveTime;
- __int64 lastNsTime;
+ int64_t lastActiveTime;
+ int64_t lastNsTime;
// 4J - changes brought forward from 1.8.2
bool _updateLightTexture;
public:
@@ -112,7 +112,7 @@ private:
public:
void render(float a, bool bFirst); // 4J added bFirst
void renderLevel(float a);
- void renderLevel(float a, __int64 until);
+ void renderLevel(float a, int64_t until);
private:
Random *random;
int rainSoundTime;