From d63f79325f85e014361eb8cf1e41eaebedb1ae71 Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 15:53:32 +0700 Subject: Get rid of MSVC's __int64 Use either int64_t, uint64_t or long long and unsigned long long, defined as per C++11 standard --- Minecraft.Client/GameRenderer.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'Minecraft.Client/GameRenderer.h') diff --git a/Minecraft.Client/GameRenderer.h b/Minecraft.Client/GameRenderer.h index 3729726b..fca091a1 100644 --- a/Minecraft.Client/GameRenderer.h +++ b/Minecraft.Client/GameRenderer.h @@ -94,8 +94,8 @@ public: void setupCamera(float a, int eye); private: void renderItemInHand(float a, int eye); - __int64 lastActiveTime; - __int64 lastNsTime; + int64_t lastActiveTime; + int64_t lastNsTime; // 4J - changes brought forward from 1.8.2 bool _updateLightTexture; public: @@ -112,7 +112,7 @@ private: public: void render(float a, bool bFirst); // 4J added bFirst void renderLevel(float a); - void renderLevel(float a, __int64 until); + void renderLevel(float a, int64_t until); private: Random *random; int rainSoundTime; -- cgit v1.2.3