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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:36:56 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:36:56 +0700
commit7ae0c13854d94ac2153cd3bb05ce18044b7cf8bb (patch)
tree95006852217f8f113288ea34988ae91c001a5de6 /Minecraft.Client/GameRenderer.cpp
parent07ad68bc156b3ab70401723bb074a29588ad3cb7 (diff)
Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
This reverts commit 07ad68bc156b3ab70401723bb074a29588ad3cb7.
Diffstat (limited to 'Minecraft.Client/GameRenderer.cpp')
-rw-r--r--Minecraft.Client/GameRenderer.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/Minecraft.Client/GameRenderer.cpp b/Minecraft.Client/GameRenderer.cpp
index fc55036e..1cc1044f 100644
--- a/Minecraft.Client/GameRenderer.cpp
+++ b/Minecraft.Client/GameRenderer.cpp
@@ -276,7 +276,7 @@ void GameRenderer::tick(bool first) // 4J - add bFirst
if (mc->cameraTargetPlayer == NULL)
{
- mc->cameraTargetPlayer = std::dynamic_pointer_cast<Mob>(mc->player);
+ mc->cameraTargetPlayer = dynamic_pointer_cast<Mob>(mc->player);
}
float brr = mc->level->getBrightness(Mth::floor(mc->cameraTargetPlayer->x), Mth::floor(mc->cameraTargetPlayer->y), Mth::floor(mc->cameraTargetPlayer->z));
@@ -407,7 +407,7 @@ float GameRenderer::GetFovVal()
void GameRenderer::tickFov()
{
- std::shared_ptr<LocalPlayer>player = std::dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
+ std::shared_ptr<LocalPlayer>player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
int playerIdx = player ? player->GetXboxPad() : 0;
tFov[playerIdx] = player->getFieldOfViewModifier();
@@ -420,7 +420,7 @@ float GameRenderer::getFov(float a, bool applyEffects)
{
if (cameraFlip > 0 ) return 90;
- std::shared_ptr<LocalPlayer> player = std::dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
+ std::shared_ptr<LocalPlayer> player = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
int playerIdx = player ? player->GetXboxPad() : 0;
float fov = m_fov;//70;
if (applyEffects)
@@ -470,12 +470,12 @@ void GameRenderer::bobHurt(float a)
void GameRenderer::bobView(float a)
{
- std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
+ std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
if(player==NULL)
{
return;
}
- //std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
+ //std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(mc->cameraTargetPlayer);
float wda = player->walkDist - player->walkDistO;
float b = -(player->walkDist + wda * a);
@@ -490,7 +490,7 @@ void GameRenderer::bobView(float a)
void GameRenderer::moveCameraToPlayer(float a)
{
std::shared_ptr<Mob> player = mc->cameraTargetPlayer;
- std::shared_ptr<LocalPlayer> localplayer = std::dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
+ std::shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
float heightOffset = player->heightOffset - 1.62f;
double x = player->xo + (player->x - player->xo) * a;
@@ -719,7 +719,7 @@ void GameRenderer::renderItemInHand(float a, int eye)
{
if (cameraFlip > 0) return;
- std::shared_ptr<LocalPlayer> localplayer = std::dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
+ std::shared_ptr<LocalPlayer> localplayer = dynamic_pointer_cast<LocalPlayer>(mc->cameraTargetPlayer);
// 4J-PB - to turn off the hand for screenshots, but not when the item held is a map
if ( localplayer!=NULL)
@@ -1383,10 +1383,10 @@ void GameRenderer::renderLevel(float a, int64_t until)
PIXEndNamedEvent();
turnOffLightLayer(a); // 4J - brought forward from 1.8.2
- std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(cameraEntity);
+ std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
if (mc->hitResult != NULL && cameraEntity->isUnderLiquid(Material::water) && player!=NULL) //&& !mc->options.hideGui)
{
- //std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(cameraEntity);
+ //std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
glDisable(GL_ALPHA_TEST);
levelRenderer->renderHit(player, mc->hitResult, 0, player->inventory->getSelected(), a);
levelRenderer->renderHitOutline(player, mc->hitResult, 0, player->inventory->getSelected(), a);
@@ -1441,11 +1441,11 @@ void GameRenderer::renderLevel(float a, int64_t until)
glEnable(GL_CULL_FACE);
glDisable(GL_BLEND);
- if (zoom == 1 && (std::dynamic_pointer_cast<Player>(cameraEntity)!=NULL)) //&& !mc->options.hideGui)
+ if (zoom == 1 && (dynamic_pointer_cast<Player>(cameraEntity)!=NULL)) //&& !mc->options.hideGui)
{
if (mc->hitResult != NULL && !cameraEntity->isUnderLiquid(Material::water))
{
- std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(cameraEntity);
+ std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(cameraEntity);
glDisable(GL_ALPHA_TEST);
levelRenderer->renderHit(player, mc->hitResult, 0, player->inventory->getSelected(), a);
levelRenderer->renderHitOutline(player, mc->hitResult, 0, player->inventory->getSelected(), a);
@@ -1462,7 +1462,7 @@ void GameRenderer::renderLevel(float a, int64_t until)
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE);
- levelRenderer->renderDestroyAnimation(Tesselator::getInstance(), std::dynamic_pointer_cast<Player>(cameraEntity), a);
+ levelRenderer->renderDestroyAnimation(Tesselator::getInstance(), dynamic_pointer_cast<Player>(cameraEntity), a);
glDisable(GL_BLEND);
if (mc->options->isCloudsOn())
@@ -1957,9 +1957,9 @@ void GameRenderer::setupFog(int i, float alpha)
// 4J - check for creative mode brought forward from 1.2.3
bool creative = false;
- if (std::dynamic_pointer_cast<Player>(player) )
+ if (dynamic_pointer_cast<Player>(player) )
{
- creative = (std::dynamic_pointer_cast<Player>(player))->abilities.instabuild;
+ creative = (dynamic_pointer_cast<Player>(player))->abilities.instabuild;
}
if (i == 999)