From 7ae0c13854d94ac2153cd3bb05ce18044b7cf8bb Mon Sep 17 00:00:00 2001 From: void_17 Date: Mon, 2 Mar 2026 17:36:56 +0700 Subject: Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast" This reverts commit 07ad68bc156b3ab70401723bb074a29588ad3cb7. --- Minecraft.Client/GameRenderer.cpp | 28 ++++++++++++++-------------- 1 file changed, 14 insertions(+), 14 deletions(-) (limited to 'Minecraft.Client/GameRenderer.cpp') diff --git a/Minecraft.Client/GameRenderer.cpp b/Minecraft.Client/GameRenderer.cpp index fc55036e..1cc1044f 100644 --- a/Minecraft.Client/GameRenderer.cpp +++ b/Minecraft.Client/GameRenderer.cpp @@ -276,7 +276,7 @@ void GameRenderer::tick(bool first) // 4J - add bFirst if (mc->cameraTargetPlayer == NULL) { - mc->cameraTargetPlayer = std::dynamic_pointer_cast(mc->player); + mc->cameraTargetPlayer = dynamic_pointer_cast(mc->player); } float brr = mc->level->getBrightness(Mth::floor(mc->cameraTargetPlayer->x), Mth::floor(mc->cameraTargetPlayer->y), Mth::floor(mc->cameraTargetPlayer->z)); @@ -407,7 +407,7 @@ float GameRenderer::GetFovVal() void GameRenderer::tickFov() { - std::shared_ptrplayer = std::dynamic_pointer_cast(mc->cameraTargetPlayer); + std::shared_ptrplayer = dynamic_pointer_cast(mc->cameraTargetPlayer); int playerIdx = player ? player->GetXboxPad() : 0; tFov[playerIdx] = player->getFieldOfViewModifier(); @@ -420,7 +420,7 @@ float GameRenderer::getFov(float a, bool applyEffects) { if (cameraFlip > 0 ) return 90; - std::shared_ptr player = std::dynamic_pointer_cast(mc->cameraTargetPlayer); + std::shared_ptr player = dynamic_pointer_cast(mc->cameraTargetPlayer); int playerIdx = player ? player->GetXboxPad() : 0; float fov = m_fov;//70; if (applyEffects) @@ -470,12 +470,12 @@ void GameRenderer::bobHurt(float a) void GameRenderer::bobView(float a) { - std::shared_ptr player = std::dynamic_pointer_cast(mc->cameraTargetPlayer); + std::shared_ptr player = dynamic_pointer_cast(mc->cameraTargetPlayer); if(player==NULL) { return; } - //std::shared_ptr player = std::dynamic_pointer_cast(mc->cameraTargetPlayer); + //std::shared_ptr player = dynamic_pointer_cast(mc->cameraTargetPlayer); float wda = player->walkDist - player->walkDistO; float b = -(player->walkDist + wda * a); @@ -490,7 +490,7 @@ void GameRenderer::bobView(float a) void GameRenderer::moveCameraToPlayer(float a) { std::shared_ptr player = mc->cameraTargetPlayer; - std::shared_ptr localplayer = std::dynamic_pointer_cast(mc->cameraTargetPlayer); + std::shared_ptr localplayer = dynamic_pointer_cast(mc->cameraTargetPlayer); float heightOffset = player->heightOffset - 1.62f; double x = player->xo + (player->x - player->xo) * a; @@ -719,7 +719,7 @@ void GameRenderer::renderItemInHand(float a, int eye) { if (cameraFlip > 0) return; - std::shared_ptr localplayer = std::dynamic_pointer_cast(mc->cameraTargetPlayer); + std::shared_ptr localplayer = dynamic_pointer_cast(mc->cameraTargetPlayer); // 4J-PB - to turn off the hand for screenshots, but not when the item held is a map if ( localplayer!=NULL) @@ -1383,10 +1383,10 @@ void GameRenderer::renderLevel(float a, int64_t until) PIXEndNamedEvent(); turnOffLightLayer(a); // 4J - brought forward from 1.8.2 - std::shared_ptr player = std::dynamic_pointer_cast(cameraEntity); + std::shared_ptr player = dynamic_pointer_cast(cameraEntity); if (mc->hitResult != NULL && cameraEntity->isUnderLiquid(Material::water) && player!=NULL) //&& !mc->options.hideGui) { - //std::shared_ptr player = std::dynamic_pointer_cast(cameraEntity); + //std::shared_ptr player = dynamic_pointer_cast(cameraEntity); glDisable(GL_ALPHA_TEST); levelRenderer->renderHit(player, mc->hitResult, 0, player->inventory->getSelected(), a); levelRenderer->renderHitOutline(player, mc->hitResult, 0, player->inventory->getSelected(), a); @@ -1441,11 +1441,11 @@ void GameRenderer::renderLevel(float a, int64_t until) glEnable(GL_CULL_FACE); glDisable(GL_BLEND); - if (zoom == 1 && (std::dynamic_pointer_cast(cameraEntity)!=NULL)) //&& !mc->options.hideGui) + if (zoom == 1 && (dynamic_pointer_cast(cameraEntity)!=NULL)) //&& !mc->options.hideGui) { if (mc->hitResult != NULL && !cameraEntity->isUnderLiquid(Material::water)) { - std::shared_ptr player = std::dynamic_pointer_cast(cameraEntity); + std::shared_ptr player = dynamic_pointer_cast(cameraEntity); glDisable(GL_ALPHA_TEST); levelRenderer->renderHit(player, mc->hitResult, 0, player->inventory->getSelected(), a); levelRenderer->renderHitOutline(player, mc->hitResult, 0, player->inventory->getSelected(), a); @@ -1462,7 +1462,7 @@ void GameRenderer::renderLevel(float a, int64_t until) glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE); - levelRenderer->renderDestroyAnimation(Tesselator::getInstance(), std::dynamic_pointer_cast(cameraEntity), a); + levelRenderer->renderDestroyAnimation(Tesselator::getInstance(), dynamic_pointer_cast(cameraEntity), a); glDisable(GL_BLEND); if (mc->options->isCloudsOn()) @@ -1957,9 +1957,9 @@ void GameRenderer::setupFog(int i, float alpha) // 4J - check for creative mode brought forward from 1.2.3 bool creative = false; - if (std::dynamic_pointer_cast(player) ) + if (dynamic_pointer_cast(player) ) { - creative = (std::dynamic_pointer_cast(player))->abilities.instabuild; + creative = (dynamic_pointer_cast(player))->abilities.instabuild; } if (i == 999) -- cgit v1.2.3